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Star Coaster/ModA: Difference between revisions

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**Enemies in the middle of Clamor's face will take the most damage from this skill, as 6 '''Forming Stars''' are created close enough together that the enemies there can be hit by 1~2 of them forming and 4~6 of them exploding, while the '''Moving Star''' is likewise able to hit more frequently in that spot.
**Enemies in the middle of Clamor's face will take the most damage from this skill, as 6 '''Forming Stars''' are created close enough together that the enemies there can be hit by 1~2 of them forming and 4~6 of them exploding, while the '''Moving Star''' is likewise able to hit more frequently in that spot.
*As with the normal version, the '''Useful''' trait reduces the '''Forming Stars''' damage for no benefit, as they will always only deal a generation and explosion hit. This is more problematic here than on the normal version, as the moving star does not hit enemies significantly more often with the trait due to its travel speed, resulting in a very minor increase in damage on average.
*As with the normal version, the '''Useful''' trait reduces the '''Forming Stars''' damage for no benefit, as they will always only deal a generation and explosion hit. This is more problematic here than on the normal version, as the moving star does not hit enemies significantly more often with the trait due to its travel speed, resulting in a very minor increase in damage on average.
*The skill can do most of its damage to [[Sea of Ruin|Chaos Leviathan]] due to it not having a collision box and being both wide and tall enough to be within the constellation's field for most of the skill.
*The skill can do most of its damage to [[Sea of Ruin|Chaos Leviathan]] due to it not having a collision hitbox and being both wide and tall enough to be within the constellation's field for most of the skill.
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