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|-
|-
| {{Force|CarpetBombing.png}}
| {{Force|CarpetBombing.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Install a portal to receive support from Hamel's Artillery Bombardment Unit.
| {{SkillType|SA|B|M}} Install a portal to receive support from Hamel's Artillery Bombardment Unit.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! Base Skill
|-
|-
| [[Centurion]] || 99 || [[Carpet Bombing]]
! Class !! Level Required !! Skill Requirement
|-
| [[Centurion]] || 99 || [[Camilla#Others|[Force] Carpet Bombing (A)]]
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="5" | Mode !! colspan=3 | Damage (Magical) !! colspan="7" | Max Hits !! colspan=2 | Cannonball Consumption !! rowspan="5" | MP Usage !! rowspan="5" | Cooldown
! rowspan=2 | Mode !! colspan=3 | Damage (Magical) || colspan=3 | Max Hits || colspan=2 | Ammo Usage || rowspan=2 | MP Usage || rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="4" | Cannon Blow !! rowspan="4" | Portal Strike !! rowspan="4" | Submissile Explosion !! rowspan="4" | Cannon Blow !! rowspan="4" | Portal Strike  
! Cannon Strike !! Submissile Explosion !! Portal Hit !! Cannon Strike !! Submissile Explosion !! Portal Hit || Default !! Extra
! colspan="4" |Submissile Explosion
! rowspan="4" |Wave Count!! rowspan="4" | Initial !! rowspan="4" | Additional
|-
! rowspan="3" |Hits per Submissile
! colspan="3" | Submissile Count Per Wave
|-
! rowspan="2" | Normal !! colspan="2" | Additional
|-
!3 Cannonballs Consumed
!6 Cannonballs Consumed
|-
|-
| '''{{PvE}}''' || 205% || 427% || 2071% || rowspan=2 | 1 || rowspan=2 | ? || rowspan=2 | ? || rowspan=2 | 0 || rowspan=2 | 3 ~ 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 205% || 1822% || 238% || rowspan="2" | 1 || rowspan="2" | 20
| rowspan="2" |2|| rowspan="2" | 6 || rowspan="2" | 2
| rowspan="2" |4
| rowspan="2" |10|| rowspan="2" | 0 || rowspan="2" | 3 ~ 6 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
|-
|-
| '''{{PvP}}''' || 69% || 146% || 708%
| {{PvP}} || 69% || 623% || 80%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Critical Carpet Bombing !! colspan=2 | Heavy Carpet Bombing
! Critical Carpet Bombing !! colspan=2 | Heavy Carpet Bombing
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! Attribute Effect !! Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cooldown
|-
|-
| {{SkillText|Critical|120}} || {{SkillText|Heavy|144|120}} || 26.4 Seconds
| {{SkillText|Critical|120}} || {{SkillText|Heavy|144|120}} || 26.4 Seconds
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== Total Damage ==
== Total Damage ==
{{ {{:Modified Warhead}}{{:Mobile Shelling}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{#vardefine: cannon_damage    |205}}
|- style="background:{{ColorSel|CharLight|Chung}}"
{{#vardefine: cannon_damage_pvp|69}}
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]] 6 Enhanced Cannonballs
{{#vardefine: portal_damage    |1822}}
|- style="background:{{ColorSel|CharLight|Chung}}"
{{#vardefine: portal_damage_pvp|623}}
{{#vardefine: submissile_damage    |238}}
{{#vardefine: submissile_damage_pvp|80}}
 
{{#vardefine: average_portal_hits    |  4}}
{{#vardefine: portal_hits            |  20}}
{{#vardefine: average_submissile_hits |  10}}
{{#vardefine: submissile_hits        |  200}}
 
<!--Base damage-->
{{#vardefine: average_damage    |{{#expr: ({{#var:portal_damage}} * {{#var:average_portal_hits}}) + ({{#var:submissile_damage}} * {{#var:average_submissile_hits}}) }} }}
{{#vardefine: average_damage_pvp|{{#expr: ({{#var:portal_damage_pvp}} * {{#var:average_portal_hits}}) + ({{#var:submissile_damage_pvp}} * {{#var:average_submissile_hits}}) }} }}
{{#vardefine: total_damage      |{{#expr: {{#var:cannon_damage}} + ({{#var:portal_damage}} * {{#var:portal_hits}}) + ({{#var:submissile_damage}} * {{#var:submissile_hits}}) }} }}
{{#vardefine: total_damage_pvp  |{{#expr: {{#var:cannon_damage_pvp}} + ({{#var:portal_damage_pvp}} * {{#var:portal_hits}}) + ({{#var:submissile_damage_pvp}} * {{#var:submissile_hits}}) }} }}
 
{{#vardefine: average_damage_heavy    |{{#expr: {{#var:average_damage    }} * 1.44 }} }}
{{#vardefine: average_damage_heavy_pvp|{{#expr: {{#var:average_damage_pvp}} * 1.44 }} }}
{{#vardefine: total_damage_heavy      |{{#expr: {{#var:total_damage    }} * 1.44 }} }}
{{#vardefine: total_damage_heavy_pvp  |{{#expr: {{#var:total_damage_pvp}} * 1.44 }} }}
 
<!--Modified damage-->
{{#vardefine: average_damage_modified_low    |{{#expr: (({{#var:portal_damage}} * {{#var:average_portal_hits}}) + ({{#var:submissile_damage}} * {{#var:average_submissile_hits}})) * {{#arrayindex:Modified Warhead|0}} }} }}
{{#vardefine: average_damage_modified_low_pvp|{{#expr: (({{#var:portal_damage_pvp}} * {{#var:average_portal_hits}}) + ({{#var:submissile_damage_pvp}} * {{#var:average_submissile_hits}})) * {{#arrayindex:Modified Warhead|1}} }} }}
{{#vardefine: total_damage_modified_low      |{{#expr: {{#var:cannon_damage}} + ((({{#var:portal_damage}} * {{#var:portal_hits}}) + ({{#var:submissile_damage}} * {{#var:submissile_hits}})) * {{#arrayindex:Modified Warhead|0}}) }} }}
{{#vardefine: total_damage_modified_low_pvp  |{{#expr: {{#var:cannon_damage_pvp}} + ((({{#var:portal_damage_pvp}} * {{#var:portal_hits}}) + ({{#var:submissile_damage_pvp}} * {{#var:submissile_hits}})) * {{#arrayindex:Modified Warhead|1}}) }} }}
 
{{#vardefine: average_damage_modified_high    |{{#expr: (({{#var:portal_damage}} * {{#var:average_portal_hits}}) + ({{#var:submissile_damage}} * {{#var:average_submissile_hits}})) * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) }} }}
{{#vardefine: average_damage_modified_high_pvp|{{#expr: (({{#var:portal_damage_pvp}} * {{#var:average_portal_hits}}) + ({{#var:submissile_damage_pvp}} * {{#var:average_submissile_hits}})) * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) }} }}
{{#vardefine: total_damage_modified_high      |{{#expr: {{#var:cannon_damage}} + ((({{#var:portal_damage}} * {{#var:portal_hits}}) + ({{#var:submissile_damage}} * {{#var:submissile_hits}})) * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6))) round2}} }}
{{#vardefine: total_damage_modified_high_pvp  |{{#expr: {{#var:cannon_damage_pvp}} + ((({{#var:portal_damage_pvp}} * {{#var:portal_hits}}) + ({{#var:submissile_damage_pvp}} * {{#var:submissile_hits}})) * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6))) round2}} }}
 
{{#vardefine: average_damage_modified_low_heavy    |{{#expr: {{#var:average_damage_modified_low}} * 1.44 round2}} }}
{{#vardefine: average_damage_modified_low_heavy_pvp|{{#expr: {{#var:average_damage_modified_low_pvp}} * 1.44 round2}} }}
{{#vardefine: total_damage_modified_low_heavy      |{{#expr: {{#var:total_damage_modified_low}} * 1.44 round2}} }}
{{#vardefine: total_damage_modified_low_heavy_pvp  |{{#expr: {{#var:total_damage_modified_low_pvp}} * 1.44 round2}} }}
 
{{#vardefine: average_damage_modified_high_heavy    |{{#expr: {{#var:average_damage_modified_high}} * 1.44 round2}} }}
{{#vardefine: average_damage_modified_high_heavy_pvp|{{#expr: {{#var:average_damage_modified_high_pvp}} * 1.44 round2}} }}
{{#vardefine: total_damage_modified_high_heavy      |{{#expr: {{#var:total_damage_modified_high}} * 1.44 round2}} }}
{{#vardefine: total_damage_modified_high_heavy_pvp  |{{#expr: {{#var:total_damage_modified_high_pvp}} * 1.44 round2}} }}
trim2}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| || |||  
| {{formatnum:{{#var: average_damage}}}}% || {{formatnum:{{#var: total_damage}}}}%
| || |||  
| {{formatnum:{{#var: average_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
| {{formatnum:{{#var: average_damage_modified_low}}}}% ~ {{formatnum:{{#var: average_damage_modified_high}}}}% || {{formatnum:{{#var: total_damage_modified_low}}}}% ~ {{formatnum:{{#var: total_damage_modified_high}}}}%
| {{formatnum:{{#var: average_damage_modified_low_heavy}}}}% ~ {{formatnum:{{#var: average_damage_modified_high_heavy}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy}}}}% ~ {{formatnum:{{#var: total_damage_modified_high_heavy}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| || |||  
| {{formatnum:{{#var: average_damage_pvp}}}}% || {{formatnum:{{#var: total_damage_pvp}}}}%
| || |||  
| {{formatnum:{{#var: average_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: average_damage_modified_low_pvp}}}}% ~ {{formatnum:{{#var: average_damage_modified_high_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_pvp}}}}% ~ {{formatnum:{{#var: total_damage_modified_high_pvp}}}}%
| {{formatnum:{{#var: average_damage_modified_low_heavy_pvp}}}}% ~ {{formatnum:{{#var: average_damage_modified_high_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy_pvp}}}}% ~ {{formatnum:{{#var: total_damage_modified_high_heavy_pvp}}}}%
|}
|}
*With 6 Cannonballs.
*Average assumes 4 '''Portal Strike''' and 10 '''Submissile''' hits.
*Average hits is 16 hits on a stationary target.
**Average does not account for '''Cannon Blow'''.
*Cannon Strike damage omitted.
*Assumes 6 cannonballs are consumed to add 4 submissiles per wave.
 
*Modified damage ranges from 0 to 6 enhanced cannonballs used.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:ConvertedWarhead.png]]  
| width="40" | [[File:ConvertedWarhead.png]]  
| align="center" width="150" | [[Modified Warhead]]
| align="center" width="150" | [[Modified Warhead]]
| width="40" | [[Image:Reload.png]]  
| width="40" | [[File:Reload.png]]  
| align="center" width="150" | [[Reload Mastery]]
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]  
| width="40" | [[File:MAM.png]]  
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<br>
<br>


== Tips and Details ==  
== Tips and Details ==
*The portal spits out fourteen waves of 3 to 5 submissiles per side based on ammo usage. With no ammo, it will produce 3 to the left and 3 to the right per wave. With 6 ammo, it produces 5 to the left and 5 to the right per wave.
*The submissiles are affected by gravity, making it ineffective against airborne targets. Using this skill from a high platform is advised.
*The Training Monkey can receive 15-20 hits, depending on its initial distance, averaging 16 hits. Using skill at point-blank is not advised since it takes 0.3 seconds before the first submissile wave spawns, resulting in fewer hits (9 hits).
*The portal will follow paths.
*The portal will follow paths.
*The submissiles will be thrown out of the top of the portal in an arc around it, with 6 to 10 submissiles being spawned per wave based on cannonball usage, for a total of 10 waves.
*Naturally, due to the travel distance and wide arc the submissiles are scattered in, only exceptionally wide enemies can be hit fully by this skill.
**Rarely, the portal may get stuck on corners or walls. Even a smaller enemy may take full damage when in such a place.
**On average, the portal deals 3~4 hits as it passes by enemies, with around 6~17 submissiles landing on them after.
*Enemies directly above the portal can be hit by every submissile of a wave, since they all spawn from the same spot. As they arc out considerably afterwards as they fall back down, it is actually optimal to be below enemies when firing the skill, rather than in front of them, as the portal does still hit slightly above platforms as well.
*Each submissile will not disappear after hitting for the first time, and will explode once more at the end of its range. Since the distance is not affected by platforms existing or not, this skill may benefit from the additional explosion only when dealing with very tall enemies of 4-5 platform height and when fired from the topmost platform.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Projectile speed increased.}}
*{{buff|Projectile speed increased.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|Portal Strike hits removed.}}
*{{nerf|Portal Strike hits removed.}}
|-
|-
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*{{nerf|Damage per hit decreased.}}
*{{nerf|Damage per hit decreased.}}
**Hitbox was adjusted, so total damage might not be decreased.
**Hitbox was adjusted, so total damage might not be decreased.
|-
| 04/28/2022 || 05/25/2022 || colspan=2 align="left" |
*{{nerf|'''Submissile Explosion''' damage decreased.}}
|-
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" |
*{{buff|'''Cannon Blow''' impact delay removed.}}
*{{nerf|'''Portal Strike''' damage decreased.}}
*{{nerf|'''Submissile Explosion''' damage decreased.}}
|}
|}
<br>
<br>
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|PL=Nalot Dywanowy |PLName=Carpet Raid
|PL=Nalot Dywanowy |PLName=Carpet Raid
}}
}}
<br>
<br>
{{SkillNav - Centurion}}
{{SkillNav - Centurion}}
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