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Arc Tracer: Difference between revisions

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| [[Image:ATCombo1.png]]  
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Add reinforces his fist with his Nasod Armor and executes 2 quick jabs followed by smashing the ground, releasing a traveling spike of electricity that damages the enemy and knocks them far away.  
After {{CNA}} activates, reinforce your fist with the Nasod Armor and executes 2 quick jabs followed by smashing the ground, releasing a traveling spike of electricity that damages the enemy and knocks them far away.  


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| [[Image:ATCombo2.png]]
| [[Image:ATCombo2.png]]
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Add reinforce his feet with his Nasod Armor and kicks the enemy away followed by tossing a tiny bomb that will attach to the target. The target will pull nearby enemies around it and Add will kick a electron shot to detonate it. If the bomb does not attack itself to a target, it will stop after flying a short distance and activate the pulling.
After {{CNA}} activates, reinforce your feet with the Nasod Armor and kicks the enemy away and throw a bomb forward that will explode and pull in enemies. Finish the combo by kicking with a large electric blast. The bomb will either attach to the enemy or stop flying after a short distance and still explode.
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{{CNA}} 335% Phy. Damage<br>
{{CNA}} 335% Phy. Damage<br>
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| [[Image:ATCombo3.png]]  
| [[Image:ATCombo3.png]]  
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After performing Add's {{CDR}}{{CZ}}, if he performs {{CX}}{{CX}}{{CX}}, he will perform a combo identical to his base {{CDR}}{{CX}}{{CX}}{{CX}}.<br>If he performs {{CLX}}{{CX}}{{CX}}, Add will retreat backwards and fire three electrical blasts nearly identical to his base {{CX}}{{CX}}{{CX}}.
After doing the standard {{CDR}}{{CZ}} combo, warp behind enemies and strike them before blasting them away. Alternatively if {{CLX}} is pressed instead, you will retreat and fire three electrical blast.
*{{CDR}}{{CZ}}{{CX}}{{CX}}{{CX}} is identical to standard {{CDR}}{{CX}}{{CX}}{{CX}} while {{CDR}}{{CZ}}{{CLX}}{{CX}}{{CX}} is similar to standard {{CX}}{{CX}}{{CX}} combo.
*Bug: The {{CLX}} doesn't consume MP.
*Bug: The {{CLX}} doesn't consume MP.
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{{CDR}} <br>
{{CDR}}<br>{{CZ}} 56% Phy. Damage x4<br>
{{CZ}} 56% Phy. Damage x4<br>
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'''EITHER'''<br>
{{CX}} 242% Mag. Damage<br>{{CX}} 422% Phy. Damage<br>{{CNAX}} 535% Phy. Damage<br>
{{CX}} 242% Mag. Damage<br>
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{{CX}} 422% Phy. Damage<br>
{{CLX}} 249% Mag. Damage<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CNAX}} 354% Mag. Damage (2 MP)
{{CNAX}} 535% Phy. Damage<br>
'''OR'''<br>
{{CLX}} 249% Mag. Damage<br>
{{CX}} 281% Mag. Damage (2 MP)<br>
{{CNAX}} 354% Mag. Damage (2 MP)
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| [[Image:ATCombo4.png]]  
| [[Image:ATCombo4.png]]  
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Kick 2 electrical bullets and send out an electrical lasso to pull nearby targets.
After doing the standard {{CX}}{{CX}} combo, release an electrical current that pulls enemies in while in Super Armor.
*The {{CHoldX}} has Super Armor status.
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{{CX}} 249% Mag. Damage (2 MP)<br>
{{CX}} 249% Mag. Damage (2 MP)<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CD}}{{CNAHoldX}} 36% Phy. Damage x11 (1 MP/s)
{{CX}} 281% Mag. Damage (2 MP)<br>
{{CD}} <br>
{{CNAHoldX}} 36% Phy. Damage x11 (1 MP/s)
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| [[Image:ATCombo5.png]]  
| [[Image:ATCombo5.png]]  
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After firing 1 or 2 particle blasts in midair, fire down another 3 blasts that spread apart.
After doing the standard {{CDRU}}{{CZ}} or {{CDRU}}{{CZ}}{{CZ}} combo, fire down 3 shots vertically that spread apart.
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{{CDRU}}<br>
{{CDRU}}<br>
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