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Shironsaki (talk | contribs) |
m (Text replacement - "{{ADSquare_2024}}" to "") |
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|race=Elf | |race=Elf | ||
|ESP=Jump Speed Increase | |ESP=Jump Speed Increase | ||
|tree=< | |tree=<dfn>{{</dfn> | ||
{{Class Tree| | {{Class Tree| | ||
| 2-0=[[Image:Icon - Rena.png|40px|link=Rena]] | | 2-0=[[Image:Icon - Rena.png|40px|link=Rena]] | ||
Line 16: | Line 16: | ||
| 2-3=[[File:Icon - Daybreaker.png|40px|link=Daybreaker]] | | 2-3=[[File:Icon - Daybreaker.png|40px|link=Daybreaker]] | ||
}} | }} | ||
< | <dfn>}}</dfn> | ||
|RD=[[File:Korean Flag.png|20px]] 20 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011 | |RD=[[File:Korean Flag.png|20px]] 20 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011 | ||
|stat= | |stat= | ||
{{CharStats | {{CharStats | ||
| Speed=2 | | Speed=2 | ||
| Range=3 | | Range=3 | ||
Line 26: | Line 25: | ||
| Damage=M | | Damage=M | ||
}}}} | }}}} | ||
<center>{{quotation| | <center>{{quotation|I feel I can pierce through everything.}}</center> | ||
<br> | <br> | ||
= [[File:Icon - Sniping Ranger.png]] Sniping Ranger = | = [[File:Icon - Sniping Ranger.png]] Sniping Ranger = | ||
'''[A ranger trained only using the bow]''' | |||
=== Background === | === Background === | ||
{{Background | {{Background | ||
|NA= | |NA= | ||
An | An elfen marksman that focuses on training her abilities to use bow and arrows. | ||
Her magic arrows are stronger, faster, and | Her magic arrows are stronger, faster, and strike further. | ||
Her affinity with nature enables her to gain magic faster. | Her affinity with nature enables her to gain magic faster. | ||
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<br> | <br> | ||
{{clearfix}} | |||
== Skill Tree == | == Skill Tree == | ||
{{:Skill Tree: Sniping Ranger}} | {{:Skill Tree: Sniping Ranger}} | ||
<br> | <br> | ||
== Additional | {{clearfix}} | ||
== Additional Commands == | |||
{{SkillText|Combo|Arrow Mastery}} | {{SkillText|Combo|Arrow Mastery}} | ||
{{SkillText|Combo|1}} | {{SkillText|Combo|1}} | ||
{| | {| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width="30%" |Image | ! width="30%" |Image | ||
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|[[File:Combo - Sniping Ranger 1.png|520px]] | |[[File:Combo - Sniping Ranger 1.png|520px]] | ||
| | | | ||
After doing the standard {{ | After doing the standard {{CDU}}{{CX}} combo, fire another volley of 3 arrows before landing and causing a shockwave. {{CUU}}{{CX}} will still cause a shockwave when not using the extension. | ||
| | | | ||
{{CUU}}<br> | {{CUU}}<br> | ||
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{{CX}} 98% Mag. Damage x3 + 182% Phy. Damage | {{CX}} 98% Mag. Damage x3 + 182% Phy. Damage | ||
|- | |- | ||
|[[File:Combo - Sniping Ranger 2.png|520px]] | | [[File:Combo - Sniping Ranger 2.png|520px]] | ||
| | | | ||
After doing the standard {{CDR}}{{CX}} combo, fire another arrow and go into {{CSM}} '''[[Siege Mode]]'''. | After doing the standard {{CDR}}{{CX}} combo, fire another arrow while in Super Armor and go into {{CSM}} '''[[Siege Mode]]'''. | ||
*Since the addition of [[Siege Mode]] replaced the final {{CX}}, the combo only requires 2 inputs, not 3. | *Since the addition of [[Siege Mode]] replaced the final {{CX}}, the combo only requires 2 inputs, not 3. | ||
| | | | ||
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{{CX}} 98% Mag. Damage x3 | {{CX}} 98% Mag. Damage x3 | ||
|- | |- | ||
|[[File:Combo - Sniping Ranger | |[[File:Combo - Sniping Ranger XXXX.png|350px]] {{CX}}{{CX}}{{CX}}{{CX}}{{CSM}} | ||
| | | | ||
{{CX}}{{ | {{CX}}{{CIO|X}}{{CIO|X}}{{CIO|X}} combo is reworked to fire more stylishly. {{CX}}{{CX}}{{CX}}{{CIO|X}} will be in Super Armor and finish the combo by entering {{CSM}} '''[[Siege Mode]]''' at the end. | ||
| | | | ||
{{CX}} 261% Mag. Damage<br>{{CX}} 295% Mag. Damage x2<br>{{CX}} 165% Mag. Damage x2<br>{{CX}} 380% Mag. Damage<br>{{CSM}} | {{CX}} 261% Mag. Damage<br>{{CX}} 295% Mag. Damage x2<br>{{CX}} 165% Mag. Damage x2<br>{{CX}} 380% Mag. Damage<br>{{CSM}} | ||
|} | |} | ||
=== Updates === | === Updates === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |||
! colspan=2 | Date !! rowspan=2 | Changes | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- | |- | ||
! KR !! NA | ! KR !! NA | ||
|- | |- | ||
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|- | |- | ||
| 12/13/2012 || - || align="left" | | | 12/13/2012 || - || align="left" | | ||
*{{buff|Modified {{CDR}}{{CX}}{{CX}}{{CX}} | *{{buff|Modified {{CDR}}{{CX}}{{CX}}{{CX}} to {{CDR}}{{CX}}{{CX}}{{CSM}}}} | ||
*{{buff|Animation speed for {{CX}}{{CX}}{{CX}}{{CX}} increased.}} | *{{buff|Animation speed for {{CX}}{{CX}}{{CX}}{{CX}} increased.}} | ||
|- | |- | ||
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| 06/20/2019 || 07/17/2019 || align="left" | | | 06/20/2019 || 07/17/2019 || align="left" | | ||
*{{buff|Added additional impact hit to {{CUU}}{{CX}}{{CX}} upon landing.}} | *{{buff|Added additional impact hit to {{CUU}}{{CX}}{{CX}} upon landing.}} | ||
*{{buff| | *{{buff|Super Armor added to {{CX}}{{CX}}{{CX}}{{CIO|X}}{{CSM}}}} | ||
*{{buff|Super Armor added to {{CDR}}{{CX}}{{CIO|X}}{{CSM}}}} | |||
* | |||
|} | |} | ||
<br> | <br> |