Anonymous

Commander's Mark: Difference between revisions

From Elwiki
no edit summary
m (Text replacement - "[[Image:" to "[[File:")
No edit summary
Line 24: Line 24:
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Strike<br>(Magical) !! colspan=5 | {{se|091|Commander's Mark||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Strike<br>(Magical) !! colspan=4 | {{se|091|Commander's Mark||ed}} !! rowspan=2 | Mark Limit<br>(Per Cast) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Artillery Support (Magical)<br>(Percentage of activating hit) !! Max number<br>of marked<br>targets !! Rockets<br>per wave !! Wave<br>cooldown !! Duration
! Artillery Support (Magical) !! Missile Count !! Reactivation Cooldown !! Duration
|-  
|-  
! colspan=9 | Normal
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 587% || rowspan=2 | 13% || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 2 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
| '''{{PvE}}''' || 587% || rowspan=2 | 13% of original hit || rowspan=2 | 3 || rowspan=2 | 2 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
|-
|-
| '''{{PvP}}''' || 146%
| '''{{PvP}}''' || 146%
Line 36: Line 36:
! colspan=9 | [Enhanced]
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 587% || rowspan=2 | 13% || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 2 Seconds || rowspan=2 | 20 Seconds || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
| '''{{PvE}}''' || 587% || rowspan=2 | 13% of original hit || rowspan=2 | 3 || rowspan=2 | 2 Seconds || rowspan=2 | 20 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
|-
|-
| '''{{PvP}}''' || 146%
| '''{{PvP}}''' || 146%
Line 47: Line 47:
! Empowered Commander's Mark !! colspan=2 | Critical Commander's Mark
! Empowered Commander's Mark !! colspan=2 | Critical Commander's Mark
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! Attribute Effect !! MP Cost
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Cost
|-
|-
| {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 30 MP  
| {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 30 MP  
Line 58: Line 56:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Regular
! rowspan=2 | Mode !! colspan=2 | Base
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Empowered
! Normal !! Empowered
Line 68: Line 66:
| {{formatnum:146}}% || {{formatnum:{{#expr: 146*1.3}}}}%
| {{formatnum:146}}% || {{formatnum:{{#expr: 146*1.3}}}}%
|}
|}
*Does not include '''Artillery Support'''.
<br>
<br>


Line 79: Line 78:


== Tips and Details ==
== Tips and Details ==
*The damage of the rockets is a multiplier on the percentage of the last attack the marked target received.
*'''Artillery Support''' can also be triggered by your allies, and missiles are considered to be doing damage for the player who triggered the mark:
**Allies can also activate bombardment.
**The damage dealt is based on that player's stats. The missiles ignore the '''Critical Damage''' and '''Maximize''' stats for the hit they are based off of, but are themselves fully affected by those stats. The exact opposite applies for the '''Polarize''' and '''Damage Increase to Boss Monsters''' stats, which are taken into account for the hit they are based off of, but do not affect the missiles themselves.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for the last attacker.
***Any buffs or other stat changes applied to that player as the missiles are still travelling will change their damage accordingly.
**The rockets' critical hit rate is based on the last attacker.
**They will grant Awakening Charge to that player, but cannot trigger attributes and do not gain any MP.
*The marking debuff is partially independent ([[Attributing Equipment|attributes]] do not affect the rockets). Therefore, the rockets recover no MP.
**They will count towards that player's damage and combo score at the end of a dungeon.
*Because the '''Artillery Support''' portion of the skill is also affected by damage boosting buffs, they are able to do far above the original amount making it an incredibly useful part to Tactical Trooper's gameplay.
*The missiles are considered an Active skill, and thus gain damage from Active Skill Damage Increase effects.
*The missiles from '''Artillery Support''' are affected by the '''Critical''' skill trait.
*While the description states that the missiles ignore defense, this can be somewhat misleading, as their damage will still be reduced against enemies with defense due to the hit that triggered them doing lower damage, which the missiles base their damage on. They will simply not be reduced further again.
*The missiles will do the same amount of damage, regardless if it was triggered by a Critical Hit or not.
*While a single cast can only mark up to 3 enemies, there is no actual limit to how many enemies you can mark overall when using the skill multiple times.
*The reactivation cooldown is determined on a per-enemy basis, so multiple marked enemies near each other can trigger '''Artillery Support''' any number of times in quick succession.
*Naturally, skills that deal high damage in a single hit are the most optimal way to trigger '''Artillery Support'''.
**It should be noted that certain skills on this path such as [[Dread Chase]] and [[Chaos Cannon]] are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as [[Carpet Bombing]] and [[Mortar]] luckily lack this downside.
<br>
<br>


== Trivia ==
== Trivia ==
*'''Commander's Mark''' was intended to have a second part to its animation where Chung extends his arm outward to inflict the debuff.
*'''Commander's Mark''' was intended to have a second part to its animation where Chung extends his arm outward to inflict the debuff.
**This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]]. [[Artillery Support]] was removed after the 2015 Skill Tree Revamp.
**This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]], though it was later removed again after the 2015 Skill Tree Revamp.
<br>
<br>


ElEditors, Administrators
16,042

edits