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Carpet Bombing: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
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*When [[Carpet Bombing]] is activated, if Chung has 6 cannonballs, they are used to call a third bombing wave. [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]] boost the damage of this wave.
*You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
*Chung can move after firing the flare.
*The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts.
*The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired.
**On average, most enemies on the same height as you will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage.
**There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends.
**Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]].
*It is technically impossible to get maximum damage due to the missiles being shot at a wide range.
**As even the largest enemies in the game have gaps between segments of their hitbox, such as the initial [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]], there is currently no enemy in the game that can actually take full damage from this skill.
*Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used in the same position. It is unknown if this variation makes a significant difference on larger targets.
*The additional wave can consume [[Mobile Shelling]]'s enhanced cannonballs, with that wave's damage increasing accordingly based on the amount consumed.
*With correct positioning and timing it is possible to get almost all damage to connect against [[Dragon Nest: Abyss|Ancient Bone Dragon]] before it even finishes landing.
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== Trivia ==
*The '''Submunition''' inside the missiles are actually primed disfrozen canisters, like the one used for [[Chaos Cannon]].
**The NA server mistakenly calls this '''Guided Missiles''', even though they are not missiles and do not home in at all.
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