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Fury Guardian: Difference between revisions

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m
Text replacement - "[[Image:" to "[[File:"
(Removing since UI revamp removes this ingame.)
m (Text replacement - "[[Image:" to "[[File:")
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|color={{ColorSel|Character|Chung}}  
|color={{ColorSel|Character|Chung}}  
|image={{Tabber
|image={{Tabber
|Normal=[[Image:Portrait - Fury Guardian.png|325px]]
|Normal=[[File:Portrait - Fury Guardian.png|325px]]
|Berserk=[[File:FGBRight.png|325px]]
|Berserk=[[File:FGBRight.png|325px]]
}}
}}
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|tree=<span style="display:none">{{</span>
|tree=<span style="display:none">{{</span>
{{Class Tree|
{{Class Tree|
| 1-0=[[Image:Icon - Chung.png|40px|link=Chung]]
| 1-0=[[File:Icon - Chung.png|40px|link=Chung]]
| 1-1=[[Image:Icon - Fury Guardian.png|40px|link=Fury Guardian]]
| 1-1=[[File:Icon - Fury Guardian.png|40px|link=Fury Guardian]]
| 1-2=[[Image:Icon - Iron Paladin.png|40px|link=Iron Paladin]]
| 1-2=[[File:Icon - Iron Paladin.png|40px|link=Iron Paladin]]
| 1-3=[[Image:Icon - Comet Crusader.png|40px|link=Comet Crusader]]
| 1-3=[[File:Icon - Comet Crusader.png|40px|link=Comet Crusader]]
}}
}}
<span style="display:none">}}</span>
<span style="display:none">}}</span>
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! width="30%" |Damage
! width="30%" |Damage
|-
|-
| [[Image:FgCombo1.png]]  
| [[File:FgCombo1.png]]  
|
|
After doing {{CDR}}{{CZ}} , charge forward while in [[Freiturnier#Heavy Stance|Heavy Stance]] and flings the opponent up at the end. If the enemy is cornered and is at point-blank range of the player (provided the enemy is the size of the player), the charging portion will completely miss.
After doing {{CDR}}{{CZ}} , charge forward while in [[Freiturnier#Heavy Stance|Heavy Stance]] and flings the opponent up at the end. If the enemy is cornered and is at point-blank range of the player (provided the enemy is the size of the player), the charging portion will completely miss.
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{{CZ}} 128% Phy. Damage
{{CZ}} 128% Phy. Damage
|-
|-
| [[Image:FgCombo3.png]]  
| [[File:FgCombo3.png]]  
|
|
After doing {{CDRU}}{{CZ}} , blast forward behind enemies and dive backwards that launches enemies when it impacts the ground.
After doing {{CDRU}}{{CZ}} , blast forward behind enemies and dive backwards that launches enemies when it impacts the ground.
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