Tactical Trooper: Difference between revisions

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| [[File:Combo - Tactical Trooper 2.png|520px]]
| [[File:Combo - Tactical Trooper 2.png|520px]]
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After doing the standard {{CDR}}{{CX}} combo, follow up with a reload and an aiming shot from the back the destroyer and switches into {{CSS}}'''[[Siege Shelling]]''' stance.
{{CDR}}{{CX}} combo is reworked, dealing a weaker hit that does not launch before firing a more powerful missile that does not knock down. Afterwards, continue the combo by quickly reloading 1 Cannonball before firing an aiming shot from the back of the Destroyer and enter a {{CSS}}'''[[Siege Shelling]]''' stance.
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{{CDR}} <br>{{CX}} 100% Phy. Damage <br> + 204% Mag. Damage <br>{{CViX}} 442% Mag. Damage<br>{{CSS}}
{{CDR}}<br>
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{{CX}} 100% Phy. Damage<br>
'''OR'''<br>
{{CX}} 100% Phy. Damage<br>
+ 204% Mag. Damage (x1 Cannonball)
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{{CViX}} 442% Mag. Damage (x1 Cannonball)<br>{{CSS}}
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| [[File:TTCombo3.png]]
| [[File:TTCombo3.png]]
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After doing the standard {{CDRU}}{{CX}} combo, fire a missile downward at a slight angle. The explosion pushes away and knocks down the enemy.
After doing the standard {{CDRU}}{{CX}} combo, fire a missile downward at a slight angle. The missile will slightly launch enemies into the air. If enemies are close to the muzzle of the Destroyer, they will be hit by the firing blast as well, pushing them back and knocking them down if the missile does not also connect.
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{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 444% Mag. Damage<br>
{{CX}} 444% Mag. Damage (x1 Cannonball)<br>{{CX}} ?% Mag. Damage + 240% Mag. Damage (1x Cannonball)
{{CX}} 240% Mag. Damage
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=== Updates ===
=== Updates ===
ElEditors, Administrators
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