Carpet Bombing: Difference between revisions
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== Total Damage == | == Total Damage == | ||
{{:Modified Warhead}} | |||
{{:Mobile Shelling}} | |||
{{#vardefine: damage |827}} | |||
{{#vardefine: damage_pvp|268}} | |||
{{#vardefine: average_hits| 4}} | |||
{{#vardefine: hits | 27}} | |||
{{#vardefine: wave_count | 3}} | |||
{{#vardefine: wave_count_modified | 2}} | |||
<!--Base damage--> | |||
{{#vardefine: average_damage_per_wave |{{#expr: {{#var:damage }} * {{#var:average_hits}} }} }} | |||
{{#vardefine: average_damage_per_wave_pvp|{{#expr: {{#var:damage_pvp}} * {{#var:average_hits}} }} }} | |||
{{#vardefine: total_damage_per_wave |{{#expr: {{#var:damage }} * {{#var:hits}} }} }} | |||
{{#vardefine: total_damage_per_wave_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:hits}} }} }} | |||
{{#vardefine: average_damage |{{#expr: {{#var:average_damage_per_wave}} * {{#var:wave_count}} }} }} | |||
{{#vardefine: average_damage_pvp|{{#expr: {{#var:average_damage_per_wave_pvp}} * {{#var:wave_count}} }} }} | |||
{{#vardefine: total_damage |{{#expr: {{#var:total_damage_per_wave }} * {{#var:wave_count}} }} }} | |||
{{#vardefine: total_damage_pvp |{{#expr: {{#var:total_damage_per_wave_pvp}} * {{#var:wave_count}} }} }} | |||
{{#vardefine: average_damage_per_wave_heavy |{{#expr: {{#var:average_damage_per_wave }} * 1.44 }} }} | |||
{{#vardefine: average_damage_per_wave_heavy_pvp|{{#expr: {{#var:average_damage_per_wave_pvp}} * 1.44 }} }} | |||
{{#vardefine: total_damage_per_wave_heavy |{{#expr: {{#var:total_damage_per_wave }} * 1.44 }} }} | |||
{{#vardefine: total_damage_per_wave_heavy_pvp |{{#expr: {{#var:total_damage_per_wave_pvp}} * 1.44 }} }} | |||
{{#vardefine: average_damage_heavy |{{#expr: {{#var:average_damage }} * 1.44 }} }} | |||
{{#vardefine: average_damage_heavy_pvp|{{#expr: {{#var:average_damage_pvp}} * 1.44 }} }} | |||
{{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage }} * 1.44 }} }} | |||
{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_pvp}} * 1.44 }} }} | |||
<!--Modified damage--> | |||
{{#vardefine: average_damage_per_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:average_hits}} }} }} | |||
{{#vardefine: average_damage_per_wave_modified_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:average_hits}} }} }} | |||
{{#vardefine: total_damage_per_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:hits}} }} }} | |||
{{#vardefine: total_damage_per_wave_modified_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:hits}} }} }} | |||
{{#vardefine: average_damage_additional_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} round2}} }} | |||
{{#vardefine: average_damage_additional_wave_modified_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} round2}} }} | |||
{{#vardefine: total_damage_additional_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} round2}} }} | |||
{{#vardefine: total_damage_additional_wave_modified_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} round2}} }} | |||
{{#vardefine: average_damage_modified_low |{{#expr: {{#var:average_damage_per_wave_modified}} * {{#var:wave_count}} round2}} }} | |||
{{#vardefine: average_damage_modified_low_pvp|{{#expr: {{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count}} round2}} }} | |||
{{#vardefine: total_damage_modified_low |{{#expr: {{#var:total_damage_per_wave_modified}} * {{#var:wave_count}} round2}} }} | |||
{{#vardefine: total_damage_modified_low_pvp |{{#expr: {{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}} round2}} }} | |||
{{#vardefine: average_damage_modified_high |{{#expr: ({{#var:average_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified}} round2}} }} | |||
{{#vardefine: average_damage_modified_high_pvp|{{#expr: ({{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified_pvp}} round2}} }} | |||
{{#vardefine: total_damage_modified_high |{{#expr: ({{#var:total_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified}} round2}} }} | |||
{{#vardefine: total_damage_modified_high_pvp |{{#expr: ({{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified_pvp}} round2}} }} | |||
{{#vardefine: average_damage_per_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:average_hits}} * 1.44 round2}} }} | |||
{{#vardefine: average_damage_per_wave_modified_heavy_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:average_hits}} * 1.44 round2}} }} | |||
{{#vardefine: total_damage_per_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:hits}} * 1.44 round2}} }} | |||
{{#vardefine: total_damage_per_wave_modified_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:hits}} * 1.44 round2}} }} | |||
{{#vardefine: average_damage_additional_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} * 1.44 round2}} }} | |||
{{#vardefine: average_damage_additional_wave_modified_heavy_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} * 1.44 round2}} }} | |||
{{#vardefine: total_damage_additional_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} * 1.44 round2}} }} | |||
{{#vardefine: total_damage_additional_wave_modified_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} * 1.44 round2}} }} | |||
{{#vardefine: average_damage_modified_low_heavy |{{#expr: {{#var:average_damage_per_wave_modified}} * {{#var:wave_count}} * 1.44 round2}} }} | |||
{{#vardefine: average_damage_modified_low_heavy_pvp|{{#expr: {{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count}} * 1.44 round2}} }} | |||
{{#vardefine: total_damage_modified_low_heavy |{{#expr: {{#var:total_damage_per_wave_modified}} * {{#var:wave_count}} * 1.44 round2}} }} | |||
{{#vardefine: total_damage_modified_low_heavy_pvp |{{#expr: {{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count}} * 1.44 round2}} }} | |||
{{#vardefine: average_damage_modified_high_heavy |{{#expr: (({{#var:average_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified}}) * 1.44 round2}} }} | |||
{{#vardefine: average_damage_modified_high_heavy_pvp|{{#expr: (({{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified_pvp}}) * 1.44 round2}} }} | |||
{{#vardefine: total_damage_modified_high_heavy |{{#expr: (({{#var:total_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified}}) * 1.44 round2}} }} | |||
{{#vardefine: total_damage_modified_high_heavy_pvp |{{#expr: (({{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified_pvp}}) * 1.44 round2}} }} | |||
<div class="long-table"> | <div class="long-table"> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=4 | Mode !! colspan= | ! rowspan=4 | Mode !! colspan=8 | Base !! colspan=8 | [[Modified Warhead]]/[[Mobile Shelling]] | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan= | ! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=4 | Normal !! colspan=4 | Heavy | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan=2 | Per Wave !! | ! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max | ! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max | ||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| | | {{formatnum:{{#var: average_damage_per_wave}}}}% || {{formatnum:{{#var: total_damage_per_wave}}}}% | ||
| | | {{formatnum:{{#var: average_damage}}}}% || {{formatnum:{{#var: total_damage}}}}% | ||
| ~{{formatnum:{{# | | {{formatnum:{{#var: average_damage_per_wave_heavy}}}}% || {{formatnum:{{#var: total_damage_per_wave_heavy}}}}% | ||
| ~{{formatnum:{{# | | {{formatnum:{{#var: average_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}% | ||
| {{formatnum:{{#var: average_damage_per_wave_modified}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified}}}}%)|Additional Wave Only}} | |||
| {{formatnum:{{#var: average_damage_modified_low}}}}% ~{{formatnum:{{#var: average_damage_modified_high}}}}% || {{formatnum:{{#var: total_damage_modified_low}}}}% ~{{formatnum:{{#var: total_damage_modified_high}}}}% | |||
| {{formatnum:{{#var: average_damage_per_wave_modified_heavy}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_heavy}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_heavy}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_heavy}}}}%)|Additional Wave Only}} | |||
| {{formatnum:{{#var: average_damage_modified_low_heavy}}}}% ~{{formatnum:{{#var: average_damage_modified_high_heavy}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy}}}}% ~{{formatnum:{{#var: total_damage_modified_high_heavy}}}}% | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| | | {{formatnum:{{#var: average_damage_per_wave_pvp}}}}% || {{formatnum:{{#var: total_damage_per_wave_pvp}}}}% | ||
| | | {{formatnum:{{#var: average_damage_pvp}}}}% || {{formatnum:{{#var: total_damage_pvp}}}}% | ||
| ~{{formatnum:{{# | | {{formatnum:{{#var: average_damage_per_wave_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_per_wave_heavy_pvp}}}}% | ||
| ~{{formatnum:{{# | | {{formatnum:{{#var: average_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}% | ||
| {{formatnum:{{#var: average_damage_per_wave_modified_pvp}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_pvp}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_pvp}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_pvp}}}}%)|Additional Wave Only}} | |||
| {{formatnum:{{#var: average_damage_modified_low_pvp}}}}% ~{{formatnum:{{#var: average_damage_modified_high_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_pvp}}}}% ~{{formatnum:{{#var: total_damage_modified_high_pvp}}}}% | |||
| {{formatnum:{{#var: average_damage_per_wave_modified_heavy_pvp}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_heavy_pvp}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_heavy_pvp}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_heavy_pvp}}}}%)|Additional Wave Only}} | |||
| {{formatnum:{{#var: average_damage_modified_low_heavy_pvp}}}}% ~{{formatnum:{{#var: average_damage_modified_high_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy_pvp}}}}% ~{{formatnum:{{#var: total_damage_modified_high_heavy_pvp}}}}% | |||
|} | |} | ||
</div> | </div> | ||
*Average | *Average assumes 4 '''Submunition''' hits per wave. | ||
*Assumes | *Does not account for '''Explosion''' damage. | ||
* | *Assumes 6 cannonballs are consumed to trigger the additional wave. | ||
**Modified damage ranges from 0 to 6 enhanced cannonballs used. | |||
<br> | <br> | ||