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Carpet Bombing: Difference between revisions

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== Total Damage ==
== Total Damage ==
{{:Modified Warhead}}
{{:Mobile Shelling}}
{{#vardefine: damage    |827}}
{{#vardefine: damage_pvp|268}}
{{#vardefine: average_hits|  4}}
{{#vardefine: hits        |  27}}
{{#vardefine: wave_count    |  3}}
{{#vardefine: wave_count_modified    |  2}}
<!--Base damage-->
{{#vardefine: average_damage_per_wave    |{{#expr: {{#var:damage    }} * {{#var:average_hits}} }} }}
{{#vardefine: average_damage_per_wave_pvp|{{#expr: {{#var:damage_pvp}} * {{#var:average_hits}} }} }}
{{#vardefine: total_damage_per_wave      |{{#expr: {{#var:damage    }} * {{#var:hits}} }} }}
{{#vardefine: total_damage_per_wave_pvp  |{{#expr: {{#var:damage_pvp}} * {{#var:hits}} }} }}
{{#vardefine: average_damage    |{{#expr: {{#var:average_damage_per_wave}} * {{#var:wave_count}} }} }}
{{#vardefine: average_damage_pvp|{{#expr: {{#var:average_damage_per_wave_pvp}} * {{#var:wave_count}} }} }}
{{#vardefine: total_damage      |{{#expr: {{#var:total_damage_per_wave    }} * {{#var:wave_count}} }} }}
{{#vardefine: total_damage_pvp  |{{#expr: {{#var:total_damage_per_wave_pvp}} * {{#var:wave_count}} }} }}
{{#vardefine: average_damage_per_wave_heavy    |{{#expr: {{#var:average_damage_per_wave    }} * 1.44 }} }}
{{#vardefine: average_damage_per_wave_heavy_pvp|{{#expr: {{#var:average_damage_per_wave_pvp}} * 1.44 }} }}
{{#vardefine: total_damage_per_wave_heavy      |{{#expr: {{#var:total_damage_per_wave    }} * 1.44 }} }}
{{#vardefine: total_damage_per_wave_heavy_pvp  |{{#expr: {{#var:total_damage_per_wave_pvp}} * 1.44 }} }}
{{#vardefine: average_damage_heavy    |{{#expr: {{#var:average_damage    }} * 1.44 }} }}
{{#vardefine: average_damage_heavy_pvp|{{#expr: {{#var:average_damage_pvp}} * 1.44 }} }}
{{#vardefine: total_damage_heavy      |{{#expr: {{#var:total_damage    }} * 1.44 }} }}
{{#vardefine: total_damage_heavy_pvp  |{{#expr: {{#var:total_damage_pvp}} * 1.44 }} }}
<!--Modified damage-->
{{#vardefine: average_damage_per_wave_modified    |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * {{#var:average_hits}} }} }}
{{#vardefine: average_damage_per_wave_modified_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:average_hits}} }} }}
{{#vardefine: total_damage_per_wave_modified      |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * {{#var:hits}} }} }}
{{#vardefine: total_damage_per_wave_modified_pvp  |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:hits}} }} }}
{{#vardefine: average_damage_additional_wave_modified    |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} round2}} }}
{{#vardefine: average_damage_additional_wave_modified_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} round2}} }}
{{#vardefine: total_damage_additional_wave_modified      |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} round2}} }}
{{#vardefine: total_damage_additional_wave_modified_pvp  |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} round2}} }}
{{#vardefine: average_damage_modified_low    |{{#expr: {{#var:average_damage_per_wave_modified}} * {{#var:wave_count}} round2}} }}
{{#vardefine: average_damage_modified_low_pvp|{{#expr: {{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count}} round2}} }}
{{#vardefine: total_damage_modified_low      |{{#expr: {{#var:total_damage_per_wave_modified}} * {{#var:wave_count}} round2}} }}
{{#vardefine: total_damage_modified_low_pvp  |{{#expr: {{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}} round2}} }}
{{#vardefine: average_damage_modified_high    |{{#expr: ({{#var:average_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified}} round2}} }}
{{#vardefine: average_damage_modified_high_pvp|{{#expr: ({{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified_pvp}} round2}} }}
{{#vardefine: total_damage_modified_high      |{{#expr: ({{#var:total_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified}} round2}} }}
{{#vardefine: total_damage_modified_high_pvp  |{{#expr: ({{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified_pvp}} round2}} }}
{{#vardefine: average_damage_per_wave_modified_heavy    |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * {{#var:average_hits}} * 1.44 round2}} }}
{{#vardefine: average_damage_per_wave_modified_heavy_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:average_hits}} * 1.44 round2}} }}
{{#vardefine: total_damage_per_wave_modified_heavy      |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * {{#var:hits}} * 1.44 round2}} }}
{{#vardefine: total_damage_per_wave_modified_heavy_pvp  |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:hits}} * 1.44 round2}} }}
{{#vardefine: average_damage_additional_wave_modified_heavy    |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} * 1.44 round2}} }}
{{#vardefine: average_damage_additional_wave_modified_heavy_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} * 1.44 round2}} }}
{{#vardefine: total_damage_additional_wave_modified_heavy      |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} * 1.44 round2}} }}
{{#vardefine: total_damage_additional_wave_modified_heavy_pvp  |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} * 1.44 round2}} }}
{{#vardefine: average_damage_modified_low_heavy    |{{#expr: {{#var:average_damage_per_wave_modified}} * {{#var:wave_count}} * 1.44 round2}} }}
{{#vardefine: average_damage_modified_low_heavy_pvp|{{#expr: {{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count}} * 1.44 round2}} }}
{{#vardefine: total_damage_modified_low_heavy      |{{#expr: {{#var:total_damage_per_wave_modified}} * {{#var:wave_count}} * 1.44 round2}} }}
{{#vardefine: total_damage_modified_low_heavy_pvp  |{{#expr: {{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count}} * 1.44 round2}} }}
{{#vardefine: average_damage_modified_high_heavy    |{{#expr: (({{#var:average_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified}}) * 1.44 round2}} }}
{{#vardefine: average_damage_modified_high_heavy_pvp|{{#expr: (({{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified_pvp}}) * 1.44 round2}} }}
{{#vardefine: total_damage_modified_high_heavy      |{{#expr: (({{#var:total_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified}}) * 1.44 round2}} }}
{{#vardefine: total_damage_modified_high_heavy_pvp  |{{#expr: (({{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified_pvp}}) * 1.44 round2}} }}
<div class="long-table">
<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=4 | Mode !! colspan=6 | Regular !! colspan=10 | [[Modified Warhead]]/[[Mobile Shelling]] 6 Enhanced Cannonballs
! rowspan=4 | Mode !! colspan=8 | Base !! colspan=8 | [[Modified Warhead]]/[[Mobile Shelling]]
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 | Normal !! colspan=3 | Heavy !! colspan=5 | Normal !! colspan=5 | Heavy
! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=4 | Normal !! colspan=4 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Per Wave !! rowspan=2 | Max !! colspan=2 | Per Wave !! rowspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Last Wave !! rowspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Last Wave !! rowspan=2 | Max
! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| ~{{formatnum:{{#expr: 827*4}}}}% || {{formatnum:{{#expr: 827*27}}}}% || {{formatnum:{{#expr: 827*27*3}}}}%
| {{formatnum:{{#var: average_damage_per_wave}}}}% || {{formatnum:{{#var: total_damage_per_wave}}}}%
| ~{{formatnum:{{#expr: 827*4*1.44}}}}% || {{formatnum:{{#expr: 827*27*1.44}}}}% ||{{formatnum:{{#expr: 827*27*3*1.44}}}}%
| {{formatnum:{{#var: average_damage}}}}% || {{formatnum:{{#var: total_damage}}}}%
| ~{{formatnum:{{#expr: 827*4*1.2}}}}% || {{formatnum:{{#expr: 827*27*1.2}}}}% || ~{{formatnum:{{#expr: 827*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*27*2*1.2 + 827*27*1.2*1.3}}}}%
| {{formatnum:{{#var: average_damage_per_wave_heavy}}}}% || {{formatnum:{{#var: total_damage_per_wave_heavy}}}}%
| ~{{formatnum:{{#expr: 827*4*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.44 round2}}}}% || ~{{formatnum:{{#expr: 827*4*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: (827*27*2*1.2 + 827*27*1.2*1.3)*1.44 round2}}}}%
| {{formatnum:{{#var: average_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
| {{formatnum:{{#var: average_damage_per_wave_modified}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified}}}}%)|Additional Wave Only}}
| {{formatnum:{{#var: average_damage_modified_low}}}}% ~{{formatnum:{{#var: average_damage_modified_high}}}}% || {{formatnum:{{#var: total_damage_modified_low}}}}% ~{{formatnum:{{#var: total_damage_modified_high}}}}%
| {{formatnum:{{#var: average_damage_per_wave_modified_heavy}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_heavy}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_heavy}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_heavy}}}}%)|Additional Wave Only}}
| {{formatnum:{{#var: average_damage_modified_low_heavy}}}}% ~{{formatnum:{{#var: average_damage_modified_high_heavy}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy}}}}% ~{{formatnum:{{#var: total_damage_modified_high_heavy}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| ~{{formatnum:{{#expr: 268*4}}}}% || {{formatnum:{{#expr: 268*27}}}}% || {{formatnum:{{#expr: 268*27*3}}}}%
| {{formatnum:{{#var: average_damage_per_wave_pvp}}}}% || {{formatnum:{{#var: total_damage_per_wave_pvp}}}}%
| ~{{formatnum:{{#expr: 268*4*1.44}}}}% || {{formatnum:{{#expr: 268*27*1.44}}}}% || {{formatnum:{{#expr: 268*27*3*1.44}}}}%
| {{formatnum:{{#var: average_damage_pvp}}}}% || {{formatnum:{{#var: total_damage_pvp}}}}%
| ~{{formatnum:{{#expr: 268*4*1.2}}}}% || {{formatnum:{{#expr: 268*27*1.2}}}}% || ~{{formatnum:{{#expr: 268*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*27*2*1.2 + 268*27*1.2*1.3}}}}%
| {{formatnum:{{#var: average_damage_per_wave_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_per_wave_heavy_pvp}}}}%
| ~{{formatnum:{{#expr: 268*4*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.44 round2}}}}% || ~{{formatnum:{{#expr: 268*4*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: (268*27*2*1.2 + 268*27*1.2*1.3)*1.44 round2}}}}%
| {{formatnum:{{#var: average_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: average_damage_per_wave_modified_pvp}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_pvp}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_pvp}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_pvp}}}}%)|Additional Wave Only}}
| {{formatnum:{{#var: average_damage_modified_low_pvp}}}}% ~{{formatnum:{{#var: average_damage_modified_high_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_pvp}}}}% ~{{formatnum:{{#var: total_damage_modified_high_pvp}}}}%
| {{formatnum:{{#var: average_damage_per_wave_modified_heavy_pvp}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_heavy_pvp}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_heavy_pvp}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_heavy_pvp}}}}%)|Additional Wave Only}}
| {{formatnum:{{#var: average_damage_modified_low_heavy_pvp}}}}% ~{{formatnum:{{#var: average_damage_modified_high_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy_pvp}}}}% ~{{formatnum:{{#var: total_damage_modified_high_heavy_pvp}}}}%
|}
|}
</div>
</div>
*Average assuming roughly 4 hits per wave.
*Average assumes 4 '''Submunition''' hits per wave.
*Assumes the player has a minimum of 6 cannonballs to trigger the third wave.
*Does not account for '''Explosion''' damage.
*All damage assumes each missiles had split apart.
*Assumes 6 cannonballs are consumed to trigger the additional wave.
**Modified damage ranges from 0 to 6 enhanced cannonballs used.
<br>
<br>


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