Turbids: Difference between revisions
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| [[File:Combo - Turbids 1.png|520px]] | | [[File:Combo - Turbids 1.png|520px]] | ||
| | | After doing the standard {{CZ}}{{CZ}} combo, switch to the standby character and launch enemies into the air while in Super Armor. | ||
| | | {{CZ}} ?% Phy. Damage<br> | ||
| | {{CZ}} ?% Phy. Damage<br> | ||
{{CCPX}} ?% Mag. Damage | |||
| {{CZ}} ?% Phy. Damage<br> | |||
{{CZ}} ?% Phy. Damage<br> | |||
{{CCPX}} ?% Mag. Damage | |||
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| [[File:Combo - Turbids 2.png|520px]] | | [[File:Combo - Turbids 2.png|520px]] | ||
| | | After doing the standard {{CZ}} command, perform a variety of attacks ahead.<br>As Lu, create an abyss spike that pulls enemies in, then spawn a field of abyss spikes in front of you twice, before pushing them back with a final abyss spike.<br>As Ciel, throw the Ego spear ahead and rush in behind it, then shoot twice from your gunblades before throwing the Ego spear ahead again to push enemies back. | ||
| | *The gunblade shots from Ciel's version have a very small hitbox, matching the small blast visuals, making it possible to miss either shot on a humanoid target. | ||
| | *Both versions will automatically be interrupted when holding {{CR}} or {{CL}} during it. Lu will cancel after the first {{CX}} while Ciel will cancel after the third {{CX}}. | ||
| {{CZ}} ?% Phy. Damage<br> | |||
{{CX}} ?% Mag. Damage x3<br> | |||
{{CX}} ?% Mag. Damage<br> | |||
{{CX}} ?% Mag. Damage<br> | |||
{{CX}} ?% Mag. Damage | |||
| {{CZ}} ?% Phy. Damage<br> | |||
{{CX}} ?% Mag. Damage<br> | |||
{{CX}} ?% Mag. Damage<br> | |||
{{CX}} ?% Mag. Damage<br> | |||
{{CX}} ?% Mag. Damage | |||
|} | |} | ||
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