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Atlas City: Difference between revisions

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115 bytes removed ,  3 May 2022
m
Text replacement - "<span style="display:none">}}</span>" to "<dfn>}}</dfn>"
m (Text replacement - "07/08/2021 || -" to "07/08/2021 || 08/04/2021")
m (Text replacement - "<span style="display:none">}}</span>" to "<dfn>}}</dfn>")
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*'''Energy Spike:''' Stab with its robotic appendage.
*'''Energy Spike:''' Stab with its robotic appendage.
*'''Jet Trust:''' Rearrange itself into a jet and propel itself forward into players.
*'''Jet Trust:''' Rearrange itself into a jet and propel itself forward into players.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<span style="display:none">{{</span>
|[[File:New_Defender_Head.jpg|60px]]
|[[File:New_Defender_Head.jpg|60px]]
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'''Note:'''
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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|'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle.
|'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle.
*He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous.
*He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
|[[File:CODE_A_Surverylon.png|60px]]
|[[File:CODE_A_Surverylon.png|60px]]
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'''Note:'''
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{tabs
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*3rd stage summons improved.
*3rd stage summons improved.
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages