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Temple of Trials: Difference between revisions

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*Have 1 Secret Dungeon Entry Permit [[File:HQ Shop Item 700015.png|50px]] in your inventory.
*Have 1 Secret Dungeon Entry Permit [[File:HQ Shop Item 700015.png|50px]] in your inventory.
*Must be Level 70 or higher.
*Must be Level 70 or higher.
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| Ally=<span style="display:none">{{</span>
| Ally=<span style="display:none">{{</span>
|[[File:Sasha6-X.png|60px]]
|[[File:Sasha6-X.png|60px]]
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*'''Water Shield:''' Sasha gives you a shield that 25% Damage Reduction for up to 3 hits.
*'''Water Shield:''' Sasha gives you a shield that 25% Damage Reduction for up to 3 hits.
*'''Fully Heal:''' After each trial, she will fully heal your HP when you go back to the start in order of the Trials.
*'''Fully Heal:''' After each trial, she will fully heal your HP when you go back to the start in order of the Trials.
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| AllyATK=true
| AllyATK=true
| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
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*'''Slash:''' These spiders can slash with their legs.
*'''Slash:''' These spiders can slash with their legs.
*'''Lunge:''' These spiders are able to lunge attack with their entire body.
*'''Lunge:''' These spiders are able to lunge attack with their entire body.
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| General=<span style="display:none">{{</span>
| General=<span style="display:none">{{</span>
|[[File:ColdheartedBrutalWalkerHead.png|60px]]
|[[File:ColdheartedBrutalWalkerHead.png|60px]]
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**If he fails to land on a valid target he will not continue with his combo.
**If he fails to land on a valid target he will not continue with his combo.
*'''Victor Earthquake:''' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.
*'''Victor Earthquake:''' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.
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| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<span style="display:none">{{</span>
|[[File:ShadowPriestHead.png|60px]]
|[[File:ShadowPriestHead.png|60px]]
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*It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict [[Status Effects|Freezing]], [[Status Effects|Petrifying]] or inflict [[Status Effects|Helpless]] to prevent spin and teleport.
*It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict [[Status Effects|Freezing]], [[Status Effects|Petrifying]] or inflict [[Status Effects|Helpless]] to prevent spin and teleport.
*After you kill the Mind Guardian, you will receive the Magical Cape. This will increase your passive MP regeneration rate by 2 MP per second.
*After you kill the Mind Guardian, you will receive the Magical Cape. This will increase your passive MP regeneration rate by 2 MP per second.
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| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
|[[File:Strength_Guardian%27s_Hammer.png|60px]]
|[[File:Strength_Guardian%27s_Hammer.png|60px]]
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|[[File:Mind_Guardian%27s_Lunatic_Fury.png|60px]]
|[[File:Mind_Guardian%27s_Lunatic_Fury.png|60px]]
|'''Guardian Magician of Trials:''' Will knock you up and its magic can hit twice.
|'''Guardian Magician of Trials:''' Will knock you up and its magic can hit twice.
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| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
|[[File:Corrupt_Destroyer_Helputt.png|60px]]
|[[File:Corrupt_Destroyer_Helputt.png|60px]]
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*You can prevent being targeted by Helputt's Scare Chase if you use a skill with invincibility frames. This is especially necessary if you are going solo. If you use a Special Active with short invincibility frames, be sure that Helputt is out of range from the delay or you risk being targeted after the delay ends.
*You can prevent being targeted by Helputt's Scare Chase if you use a skill with invincibility frames. This is especially necessary if you are going solo. If you use a Special Active with short invincibility frames, be sure that Helputt is out of range from the delay or you risk being targeted after the delay ends.
*Helputt has no [[Stoic Thresholds|Stoic Threshold]], making it possible to keep him in an infinite stunlock using attacks with no KD value.
*Helputt has no [[Stoic Thresholds|Stoic Threshold]], making it possible to keep him in an infinite stunlock using attacks with no KD value.
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| XSet=
| XSet=
   {{tabs
   {{tabs
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**This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
**This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
*Hamel Secret Dungeon Development Story. [https://elwiki.net/babel/?p=755]
*Hamel Secret Dungeon Development Story. [https://elwiki.net/babel/?p=755]
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|AltLang=
{{AlternateLanguages
{{AlternateLanguages