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Celestial Crossroads: Difference between revisions

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Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>"
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m (Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>")
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| LvNeed=92-93
| LvNeed=92-93
| LvFit=12040
| LvFit=12040
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
====CODE_L_Labyrinth====
====CODE_L_Labyrinth====
Players will be placed at a fork in the road. A CODE_L_Labyrinth will be located at the end of either path. Defeat all the enemies on one path to reach the machine.
Players will be placed at a fork in the road. A CODE_L_Labyrinth will be located at the end of either path. Defeat all the enemies on one path to reach the machine.
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<span style="display:none">}}</span>
<span style="display:none">}}</span>
| DunMap=[[File:10-4map.png]]
| DunMap=[[File:10-4map.png]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Hernacyd Fear.png|60px]]
|[[File:Hernacyd Fear.png|60px]]
|'''Hernacyd Fear''' - Disk shaped Nasods that roam the Celestial Crossroads.
|'''Hernacyd Fear''' - Disk shaped Nasods that roam the Celestial Crossroads.
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*'''Arched Shot:''' Fire three arrows in a parabolic arc aimed at players from a distance four times.
*'''Arched Shot:''' Fire three arrows in a parabolic arc aimed at players from a distance four times.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:CODE L Labyrinth.png|60px]]
|[[File:CODE L Labyrinth.png|60px]]
|'''CODE_L_Labyrinth''' - A machine required to access the bridge to the main gates.
|'''CODE_L_Labyrinth''' - A machine required to access the bridge to the main gates.
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*Upon entering the room, CODE_L_Labyrinth (Fake) can be identified by having a red triangle at its base. The real one does not have this. Also, the minimap will point it out as a mob, while the real one will be marked as a miniboss.
*Upon entering the room, CODE_L_Labyrinth (Fake) can be identified by having a red triangle at its base. The real one does not have this. Also, the minimap will point it out as a mob, while the real one will be marked as a miniboss.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|
|
|'''Pitfalls''' - The place is very high up, don't fall or you'll lose a set percentage of HP.
|'''Pitfalls''' - The place is very high up, don't fall or you'll lose a set percentage of HP.
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|'''Portal''' - Portals that allow players to teleport from one side of the boss map to the other.
|'''Portal''' - Portals that allow players to teleport from one side of the boss map to the other.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:HernaShieldHead.png|60px]]
|[[File:HernaShieldHead.png|60px]]
|'''Herna Shield''' - One of the guardian statues of the Celestial Crossroads. Solace has taken over it. It wields a giants hammer much like the '''Hernacyd Shield'''. Will make '''Herna Orb''' invincible while it is in close proximity.
|'''Herna Shield''' - One of the guardian statues of the Celestial Crossroads. Solace has taken over it. It wields a giants hammer much like the '''Hernacyd Shield'''. Will make '''Herna Orb''' invincible while it is in close proximity.
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</gallery>
</gallery>
|Trivia=
|Trivia=
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|11}}" class="textfloat"
|- style="background:{{ColorSel|Village|11}}" class="textfloat"