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Add's Energy Fusion Theory: Difference between revisions

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* 1 Player only.
* 1 Player only.
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Players must tackled this dungeon solo with additional limitations.
Players must tackled this dungeon solo with additional limitations.
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Every time you finish the dungeon and don't get a '''Apocalypse Type - Void Weapon Cube''', the chance of dropping '''Apocalypse Type - Void Weapon Cube''' will increase. This chance can be seen at the bar on dungeon's information on '''Dungeons''' tab
Every time you finish the dungeon and don't get a '''Apocalypse Type - Void Weapon Cube''', the chance of dropping '''Apocalypse Type - Void Weapon Cube''' will increase. This chance can be seen at the bar on dungeon's information on '''Dungeons''' tab
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|[[File:Ef_berauk.png|60px]]
|[[File:Ef_berauk.png|60px]]
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*'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
*'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
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|'''Energy Fusion System''' - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times.
|'''Energy Fusion System''' - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times.
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|[[File:TypeVoid.png|60px]]
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**Type - Void will receive reduced damage during the entirely of this attack.
**Type - Void will receive reduced damage during the entirely of this attack.
*'''Power Up:''' - Gradually become stronger as the battle progresses.
*'''Power Up:''' - Gradually become stronger as the battle progresses.
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{{:Apocalypse Type-Void}}
{{:Apocalypse Type-Void}}
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| SBGM=[http://www.youtube.com/watch?v=y1VNkY9MLl8 '''''music075_boss''''']
| SBGM=[http://www.youtube.com/watch?v=y1VNkY9MLl8 '''''music075_boss''''']


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*In the past, all the mobs in the dungeon looked identical to their counterparts elsewhere in the game with the exception of Berauk which featured a swapped color pallet.
*In the past, all the mobs in the dungeon looked identical to their counterparts elsewhere in the game with the exception of Berauk which featured a swapped color pallet.
**This was later changed, giving all enemies a color scheme similar to Apocalypse Type-Void. Additionally, Energy Frame: Type - Alterasia, Edan, Valak, and Q-PROTO_00's weapons were swapped with Apocalypse Type - Void Weapons.
**This was later changed, giving all enemies a color scheme similar to Apocalypse Type-Void. Additionally, Energy Frame: Type - Alterasia, Edan, Valak, and Q-PROTO_00's weapons were swapped with Apocalypse Type - Void Weapons.
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*'''Energy Frame: Type - Q-PROTO_00, Energy Frame: Type - Valak''' and '''Energy Frame: Type - Edan''', as well as their room, were deleted.
*'''Energy Frame: Type - Q-PROTO_00, Energy Frame: Type - Valak''' and '''Energy Frame: Type - Edan''', as well as their room, were deleted.
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