ElEditors, Interface administrators, Administrators
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m (Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>") |
m (Text replacement - "<span style="display:none">}}</span>" to "<dfn>}}</dfn>") |
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One of the CODE_L_Labyrinths in fake while the other is real. If the fake one is hit, it will disappear immediately and activate a portal which will teleport players back to the fork in the road. | One of the CODE_L_Labyrinths in fake while the other is real. If the fake one is hit, it will disappear immediately and activate a portal which will teleport players back to the fork in the road. | ||
< | <dfn>}}</dfn> | ||
| DunMap=[[File:10-4map.png]] | | DunMap=[[File:10-4map.png]] | ||
| Mob=<dfn>{{</dfn> | | Mob=<dfn>{{</dfn> | ||
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*'''Arrow Barrage:''' Backflip then follow with three consecutive arrow shots. | *'''Arrow Barrage:''' Backflip then follow with three consecutive arrow shots. | ||
*'''Arched Shot:''' Fire three arrows in a parabolic arc aimed at players from a distance four times. | *'''Arched Shot:''' Fire three arrows in a parabolic arc aimed at players from a distance four times. | ||
< | <dfn>}}</dfn> | ||
| MiniBoss=<dfn>{{</dfn> | | MiniBoss=<dfn>{{</dfn> | ||
|[[File:CODE L Labyrinth.png|60px]] | |[[File:CODE L Labyrinth.png|60px]] | ||
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'''Note:''' | '''Note:''' | ||
*Upon entering the room, CODE_L_Labyrinth (Fake) can be identified by having a red triangle at its base. The real one does not have this. Also, the minimap will point it out as a mob, while the real one will be marked as a miniboss. | *Upon entering the room, CODE_L_Labyrinth (Fake) can be identified by having a red triangle at its base. The real one does not have this. Also, the minimap will point it out as a mob, while the real one will be marked as a miniboss. | ||
< | <dfn>}}</dfn> | ||
| Obstacle=<dfn>{{</dfn> | | Obstacle=<dfn>{{</dfn> | ||
| | | | ||
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|[[File:10-4-Portal.png|60px]] | |[[File:10-4-Portal.png|60px]] | ||
|'''Portal''' - Portals that allow players to teleport from one side of the boss map to the other. | |'''Portal''' - Portals that allow players to teleport from one side of the boss map to the other. | ||
< | <dfn>}}</dfn> | ||
| Boss=<dfn>{{</dfn> | | Boss=<dfn>{{</dfn> | ||
|[[File:HernaShieldHead.png|60px]] | |[[File:HernaShieldHead.png|60px]] | ||
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*'''Silencer:''' Fire two shots of gaseous red energy in front of itself that inflicts Silence. | *'''Silencer:''' Fire two shots of gaseous red energy in front of itself that inflicts Silence. | ||
*'''Energy Chaos:''' Send five dark orbs flying in five different direction, each orb will split into five smaller orbs with spread from where they were. | *'''Energy Chaos:''' Send five dark orbs flying in five different direction, each orb will split into five smaller orbs with spread from where they were. | ||
< | <dfn>}}</dfn> | ||
|Dialogue= | |Dialogue= | ||
{{tabs | {{tabs | ||
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*'''Celestial Crossroads''' added. | *'''Celestial Crossroads''' added. | ||
|} | |} | ||
< | <dfn>}}</dfn> | ||
|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages |