Theme Park Entrance: Difference between revisions
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{{Languages|Theme Park Entrance}} | {{Languages|Theme Park Entrance}} | ||
{{DungeonPage | {{DungeonPage | ||
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| DunMap=[[File:18-1map.png]] | | DunMap=[[File:18-1map.png]] | ||
| Mob=<dfn>{{</dfn> | | Mob=<dfn>{{</dfn> | ||
|[[File: | |- | ||
| '''Betty''' - A demon bat. | | colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.''' | ||
|- | |||
|[[File:18-1mob1.png|60px]] | |||
| '''Betty''' - A demon bat; the lovely mascot of Tirnog. | |||
| | | | ||
*'''Bite:''' | *'''{{color|red|Bite}}:''' Bites a target in front of it. | ||
*'''Leech:''' | *'''Leech:''' Bites a target and holds on, continuously draining the player's HP. Betty can be shaken off by mashing the arrow keys. | ||
|- | |- | ||
|[[File: | |[[File:18-1mob2.png|60px]] | ||
| '''Iccus''' - | | '''Iccus''' - An incubus staff member of Magmelia. | ||
| | | | ||
*'''Incubus Slash:''' | *'''Incubus Slash:''' Performs a short combo slashing with his hands. | ||
*'''Party Pillar:''' | *'''{{color|red|Party Pillar}}:''' Summons a mark underneath players, unleashing a burst of stars and hearts. | ||
|- | |- | ||
|[[File: | |[[File:18-1mob3.png|60px]] | ||
| '''Eris''' - | | '''Eris''' - A succubus staff member of Magmelia. | ||
| | | | ||
*'''Heart Drop:''' | *'''Heart Drop:''' Twirls in the air, sending 6 8-bit hearts downwards in a fan spread. Targets hit by the hearts will be afflicted with {{se||Confusion}} for 2 seconds. | ||
*'''Rush:''' | *'''Rush:''' Quickly flies straight forwards, attacking targets in her way. | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| Obstacle=<dfn>{{</dfn> | | Obstacle=<dfn>{{</dfn> | ||
|[[File: | |[[File:18-1missiles.png|60px]] | ||
|'''Parade Missiles''' - Missiles which occasionally fall from the sky indicated by a red square on the ground. They | |'''Parade Missiles''' - Missiles which occasionally fall from the sky, indicated by a red square on the ground. They bypass invincibility frames and inflict {{se|726|Festival!||ed}}, decreasing defense by 10%. | ||
|- | |- | ||
|[[File: | |[[File:18-1wheel.png|60px]] | ||
|'''Ferris Wheel''' - Ferris wheels with rotating platforms. | |'''Ferris Wheel''' - Ferris wheels with rotating platforms that players can stand on. | ||
|- | |||
|[[File:18-1balloon2.png|60px]] | |||
|'''Balloons''' - Players hit by the balloons will be knocked back but receive no damage. The attack ignores invincibility frames. | |||
|- | |||
|[[File:18-1balloon1.png|60px]] | |||
|'''Balloon Platforms''' - Players that step on them will slightly bounce. | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| Boss=<dfn>{{</dfn> | | Boss=<dfn>{{</dfn> | ||
|- | |- | ||
|[[File: | | colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.''' | ||
| '''Parade Float''' - The festive decorative float of the theme park, adorned | |- | ||
|[[File:18-1boss.png|60px]] | |||
| '''Parade Float''' - The festive decorative float of the theme park, adorned with their mascot Betty. | |||
| | | | ||
*'''Ram:''' | *'''Ram:''' Drives to the end of the map, ramming targets and dragging them along for the ride. | ||
*'''Confetti Bombs:''' The exhaust will spew out balls on light on both sides which fall to the ground. | *'''Confetti Bombs:''' The exhaust will spew out balls on light on both sides which fall to the ground. Enemies hit by the bombs will be afflicted with {{se||Confusion}} for 2 seconds. | ||
* | *{{color|red|Missile Rain|b=1}}: Stands at the center of the map and generate a shields around itself. It will start firing missiles into the air which rain down, indicated by red squares on the floor. Players hit by these missiles will be afflicted with {{se|726|Festival!||ed}}, which decreases their defense by 25%. Additionally, the float is only vulnerable when players are standing within its shield and the attack will not cease until the shield is destroyed. | ||
* | *{{color|red|Passing Through|b=1}}: The float's ultimate attack: summons a bunch of balloons that will push all players to the left side of the map. Players must make it past all the balloons and to the safe spot on the far right of the map. While this is going on, the Parade Float will make a turn around the corner and drive straight through the battlefield, causing all the balloons to explode and dealing massive damage to those who did not make it to the safe spot. During this pattern, players cannot use skills but will move 20% faster. | ||
*'''Shield:''' The | *'''Shield:''' The float can shield itself much like it does during its '''Missile Rain''' attack, but this time the shield remains. | ||
'''Note:''' | '''Note:''' | ||
*- | *Players can take advantage of the '''Ram''' pattern by using skills that deal multiple hits over a large area and move forward at a similar pace as the car (such as [[Viper Shower]], [[Eschaton]] or [[Invite Abyss]]), dealing more damage if properly timed. | ||
**If you do not have any skills that could potentially deal more damage while the car is trying to shake you off, you should avoid stepping on it to minimize the frequency of the pattern. | |||
*It is recommended to use [[Consumable|Loquats]] or any other Super Armor source, as the boss will keep trying to push/knock you down. | |||
*The boss is immune to debuffs for the entire fight. | |||
*You can use any [[Resurrection#Resurrection-type Skills and Titles|Resurrection-type Skills and Titles]] to avoid the '''Passing Through''' attack, as it only deals 1 hit. | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| BDrop={{:18-1Bdrop1}} | | BDrop={{:18-1Bdrop1}} | ||
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</gallery> | </gallery> | ||
| Dialogue= | | Dialogue= | ||
{{ | {{Tabber | ||
| | |$divclass=tabber-vertical | ||
| | |Dungeon Start Dialogue= | ||
{{*}}{{StoryIcon|Iccus}} '''Iccus''': ''Welcome.'' | |||
{{*}}{{StoryIcon|Eris}} '''Eris''': ''Now, let's play together!'' | {{*}}{{StoryIcon|Eris}} '''Eris''': ''Now, let's play together!'' | ||
{{*}}{{StoryIcon|DyB}} '''Rena''': ''(...Are we being welcomed?)'' | {{*}}{{StoryIcon|DyB}} '''Rena''': ''(...Are we being welcomed?)'' | ||
| | |Mid Dungeon Dialogue= | ||
{{*}}{{StoryIcon|ES}} '''Elesis:''' ''Ooh, fireworks? It's pretty amazing! ... Ow, it stings!'' | |||
{{*}}{{StoryIcon|AS}} '''Aisha''': ''The fireworks are spreading all over the place! Be careful not to get hit.'' | {{*}}{{StoryIcon|AS}} '''Aisha''': ''The fireworks are spreading all over the place! Be careful not to get hit.'' | ||
---- | ---- | ||
*{{StoryIcon|DB}} '''Add:''' ''This has terrible safety issues, might as well jump off.'' | *{{StoryIcon|DB}} '''Add:''' ''This has terrible safety issues, might as well jump off.'' | ||
*{{StoryIcon|Betty}} '''Betty:''' ''(Sad face)'' | *{{StoryIcon|Betty}} '''Betty:''' ''(Sad face)'' | ||
| | |Dungeon Victory Quote= | ||
*'''Elsword:''' ''What's up with this atmosphere...? They look like the ones we've seen in Sander, but they seem different. I don't mind if they fool around as long as they stay put here and don't cause trouble.'' | *'''Elsword:''' ''What's up with this atmosphere...? They look like the ones we've seen in Sander, but they seem different. I don't mind if they fool around as long as they stay put here and don't cause trouble.'' | ||
*'''Aisha:''' ''I didn't expect a lot because it was a festival for demons. They made it pretty well, right? Do you want me to make something like this instead of invading?'' | *'''Aisha:''' ''I didn't expect a lot because it was a festival for demons. They made it pretty well, right? Do you want me to make something like this instead of invading?'' | ||
*'''Rena:''' '' | *'''Rena:''' ''Wow! This is pretty fun! I thought I got used to the Demon Realm, but every where we go, it's so different! Huhu, anyway, the food here seems suspicious, so I wouldn't touch it.'' | ||
*'''Raven:''' '' | *'''Raven:''' ''It's different from festivals of Elrios, but the music and the uproar reminds me of them. Though their welcome is somewhat... violent.'' | ||
*'''Eve:''' '' | *'''Eve:''' ''Is riding on a fast train that moves at irregular speed on a crooked rail... fun? I do not understand. Plus, it doesn't look safe.'' | ||
*'''Chung:''' ''We'll play along, but be careful. If this is part of Ran's plan, there must be an... ul... tra... fantastic... ride... N, no! What I mean is... Ah, where was I?'' | *'''Chung:''' ''We'll play along, but be careful. If this is part of Ran's plan, there must be an... ul... tra... fantastic... ride... N, no! What I mean is... Ah, where was I?'' | ||
*'''Ara:''' ''It's a | *'''Ara:''' ''It's a fantastic carnival. A carnival of joy that seems to go on forever without worry... But it also looks futile. ... Perhaps it's because I have something on my mind...'' | ||
*'''Elesis:''' '' | *'''Elesis:''' ''It looks fancy, but that's a type of tank, isn't it? It kind of looks like child's play. It's hard to take it seriously.'' | ||
*'''Add:''' ''I didn't think I'd say this, but this ride is very well made. Especially this part where they purposefully disturb the balance where it's steep to give extra tensio...(CLACK!) Gah, ri, right now, the train just lifted from the tracks?!'' | *'''Add:''' ''I didn't think I'd say this, but this ride is very well made. Especially this part where they purposefully disturb the balance where it's steep to give extra tensio...(CLACK!) Gah, ri, right now, the train just lifted from the tracks?!'' | ||
*'''Lu:''' '' | *'''Lu:''' ''Oho? Ciel, look over there! Won't you say it's quite enjoyable? Not bad for Red Demon King's servants! Now, come on! Let's go that way this time!'' | ||
*'''Ciel:''' '' | *'''Ciel:''' ''This takes me back. Terre used to love festivals... So I avoided them once she passed. I wish I had gone with Verni... Well, no point regretting what's in the past...'' | ||
*'''Rose:''' '' | *'''Rose:''' ''It's a very glamorous tank! The large shape at the edge is especially impressive. I think a tank that resembles Zero would also look fetching. Though it would be noisy.'' | ||
*'''Ain:''' '' | *'''Ain:''' ''Everyone looks like they're having fun, while I'm having a hard time letting my guard down to have fun.'' | ||
*'''Laby:''' ''Aww... It's no good! Laby was just looking around and now everyone's gone! It seems... it seems everyone got lost except Laby!'' | *'''Laby:''' ''Aww... It's no good! Laby was just looking around and now everyone's gone! It seems... it seems everyone got lost except Laby!'' | ||
*'''Noah:''' ''I've only heard about demons from rumors... But isn't this a bit too... Lax...? Is this really what demon's all about?'' | *'''Noah:''' ''I've only heard about demons from rumors... But isn't this a bit too... Lax...? Is this really what demon's all about?'' | ||
}} | }} | ||
|Trivia=<dfn>{{</dfn> | |Trivia=<dfn>{{</dfn> | ||
*The '''Parade Float''' is heavily inspired by the '''Glitter Vanguard''' boss from [[Palace Entrance]], retaining some of its animations and interactions with players. | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
|Updates=<dfn>{{</dfn> | |Updates=<dfn>{{</dfn> | ||
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| 12/23/2021 || 01/12/2022 || align="left" | | | 12/23/2021 || 01/12/2022 || align="left" | | ||
*'''Theme Park Entrance''' added. | *'''Theme Park Entrance''' added. | ||
|- | |||
| 02/17/2022 || 03/16/2022 || align="left" | | |||
*Fixed players falling when using an advancing skill in the middle of '''Parade Float'''. | |||
*{{buff|'''Parade Float''' takes more damage.}} | |||
|- | |||
| 03/17/2022 || 04/14/2022 || align="left" | | |||
*{{buff|'''Betty''', '''Eris''' and '''Iccus''' defense decreased.}} | |||
|} | |} | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
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|Color={{ColorSel|Village|18}} | |Color={{ColorSel|Village|18}} | ||
|KR=테마파크 입구|KRName=Theme Park Entrance | |KR=테마파크 입구|KRName=Theme Park Entrance | ||
|IT=Ingresso del Parco|ITName=Park Entrance | |||
}} | }} | ||
}} | }} |