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Carpet Bombing/ModA: Difference between revisions

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== Tips and Details ==  
== Tips and Details ==
*The portal spits out fourteen waves of 3 to 5 submissiles per side based on ammo usage. With no ammo, it will produce 3 to the left and 3 to the right per wave. With 6 ammo, it produces 5 to the left and 5 to the right per wave.
*The submissiles are affected by gravity, making it ineffective against airborne targets. Using this skill from a high platform is advised.
*The Training Monkey can receive 15-20 hits, depending on its initial distance, averaging 16 hits. Using skill at point-blank is not advised since it takes 0.3 seconds before the first submissile wave spawns, resulting in fewer hits (9 hits).
*The portal will follow paths.
*The portal will follow paths.
*The submissiles will be thrown out of the top of the portal in an arc around it, with 6 to 10 submissiles being spawned per wave based on cannonball usage, for a total of 10 waves.
*Naturally, due to the travel distance and wide arc the submissiles are scattered in, only exceptionally wide enemies can be hit fully by this skill.
**Rarely, the portal may get stuck on corners or walls. Even a smaller enemy may take full damage when in such a place.
**On average, the portal deals 3~4 hits as it passes by enemies, with around 6~17 submissiles landing on them after.
*Enemies directly above the portal can be hit by every submissile of a wave, since they all spawn from the same spot. As they arc out considerably afterwards as they fall back down, it is actually optimal to be below enemies when firing the skill, rather than in front of them, as the portal does still hit slightly above platforms as well.
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