Queen's Throne: Difference between revisions

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== Tips and Details  ==
== Tips and Details  ==
* The stingers' damage can be increased with Skill Damage Increase effects.
*The additional stinger hits provided to commands does also count as Strength Tier skill damage, and is affected by any relevant bonuses.
*KD is only reduced by the stinger hits, not all command hits.
*Only the additional stinger hits will reduce KD, the rest of the command will not.
*Eve can perform 3 additional horizontal air dashes until she reaches the ground in Full Generate Mode and can even dash horizontally 3 times after a diagonal air dash. However, diagonal air dashes are still limited to one.
*Eve can perform 3 additional horizontal air dashes until she reaches the ground in Full Generate Mode and can even dash horizontally 3 times after a diagonal air dash. However, diagonal air dashes are still limited to one.
*While {{CX}}{{CX}}{{CRX}}{{CX}} and {{CX}}{{CX}}{{CDX}}{{CX}} visually gain stingers, these do not do stinger damage nor reduce KD. They also do not increase the command's range at all.
*While {{CX}}{{CX}}{{CRX}}{{CX}} and {{CX}}{{CX}}{{CDX}}{{CX}} visually gain stingers, these do not do stinger damage nor reduce KD. They also do not increase the command's range at all.
*The second and final hit in {{CDRU}}{{CZ}}{{CZ}}{{CZ}} require a large target in order for both extra hits to connect at all. With {{CDRU}}{{CZ}}, however, it is possible to get both extra hits against a humanoid-size target, as long as the {{CDRU}}{{CZ}} is low enough.
*The second and final hit in {{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} require a large target in order for both extra hits to connect at all. With {{CDRU}}{{CZ}}, however, it is possible to get both extra hits against a humanoid-size target, as long as the {{CDRU}}{{CZ}} is low enough.
*This skill has a defect; if your opponent (or party) does not have good latency or frame rate (only your FPS if in a party), this skill will not be registered as active. This also applies to the fields.
*This skill has a defect; if your opponent (or party) does not have good latency or frame rate (only your FPS if in a party), this skill will not be registered as active. This also applies to the fields.
**This can be circumvented by making sure you are the party leader, though this would apply with practicality only when not using the random party queue.
**This can be circumvented by making sure you are the party leader, though this would apply with practicality only when not using the random party queue.
*Due to the stingers inflicting hitstun, the final hit from {{CZ}}{{CZ}}{{CZ}}{{CZ}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily.
*Due to the stingers inflicting hitstun, {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily.
*The Electron Triangle of {{CX}}{{CX}}{{CX}} will increase in size over time, but will still launch enemies, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
*The Electron Triangle of {{CX}}{{CX}}{{CX}} will increase in size over time, but will still launch enemies, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
**It's rather easy to follow up on the attack since you have ample time to catch up with the launched enemy and hit them as they fall from the air.
**It's rather easy to follow up on the attack since you have ample time to catch up with the launched enemy and hit them as they fall from the air.
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