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Nobility: Difference between revisions

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54 bytes removed ,  13 May 2022
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m (Text replacement - "! Class[\s]{2,}!! Level Required" to "! Class !! Level Required")
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Chance to not consume [[Soul Collector|Gathered Souls]] !! colspan=3 | Combination Gauge Enhancement
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Chance to not consume [[Soul Collector|Gathered Souls]] !! colspan=3 | Combination Gauge Enhancement
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Additional Gauge Gained !! Additional Gauge Chance !! Skill Cooldown Reduction Per CP Consumed
! Additional Gauge Gained !! Additional Gauge Chance !! All Skill Total Cooldown Decrease<br/>(Per CP Consumed)
|-
|-
! colspan=6 | {{PvE}}
! colspan=6 | {{PvE}}
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**Strangely, it does not work on the CP gained through depleting your gauge to 0 after unlocking [[Awakened Will: Noblesse]].
**Strangely, it does not work on the CP gained through depleting your gauge to 0 after unlocking [[Awakened Will: Noblesse]].
*The chance not to consume souls when spending them is made obsolete in PvE while in 3-bead Awakening due to [[Soul Collector]] itself, but the effect is extremely helpful in keeping Souls stacked in PvP.
*The chance not to consume souls when spending them is made obsolete in PvE while in 3-bead Awakening due to [[Soul Collector]] itself, but the effect is extremely helpful in keeping Souls stacked in PvP.
*The cooldown reduction effect is based on a skill's total cooldown.
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