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m (Text replacement - "! Class[\s]{2,}!! Level Required" to "! Class !! Level Required") |
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Chance to not consume [[Soul Collector|Gathered Souls]] !! colspan=3 | Combination Gauge Enhancement | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Chance to not consume [[Soul Collector|Gathered Souls]] !! colspan=3 | Combination Gauge Enhancement | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Additional Gauge Gained !! Additional Gauge Chance !! Skill Cooldown | ! Additional Gauge Gained !! Additional Gauge Chance !! All Skill Total Cooldown Decrease<br/>(Per CP Consumed) | ||
|- | |- | ||
! colspan=6 | {{PvE}} | ! colspan=6 | {{PvE}} | ||
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**Strangely, it does not work on the CP gained through depleting your gauge to 0 after unlocking [[Awakened Will: Noblesse]]. | **Strangely, it does not work on the CP gained through depleting your gauge to 0 after unlocking [[Awakened Will: Noblesse]]. | ||
*The chance not to consume souls when spending them is made obsolete in PvE while in 3-bead Awakening due to [[Soul Collector]] itself, but the effect is extremely helpful in keeping Souls stacked in PvP. | *The chance not to consume souls when spending them is made obsolete in PvE while in 3-bead Awakening due to [[Soul Collector]] itself, but the effect is extremely helpful in keeping Souls stacked in PvP. | ||
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