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Invite Abyss: Difference between revisions

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! colspan=9 | Normal
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 306% || 459% || 2% || rowspan=2 | - || rowspan=2 | - || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 306% || 459% || 2% || rowspan=2 | 19 || rowspan=2 | 156 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 104% || 157% || 1%
| '''{{PvP}}''' || 104% || 157% || 1%
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! colspan=9 | [Enhanced]
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 367% || 550% || 2% || rowspan=2 | - || rowspan=2 | - || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 367% || 550% || 2% || rowspan=2 | 19 || rowspan=2 | 156 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 125% || 118% || 1%
| '''{{PvP}}''' || 125% || 188% || 1%
|}
|}
<br>
<br>
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== Total Damage ==
== Total Damage ==
{{Damage
{{Damage
|dmg=367, 500
|dmg=367, 550
|pvp_dmg=125, 171
|pvp_dmg=125, 188
|avg_hits=3, 7
|avg_hits=3, 7
|hits=23, 180
|hits=19, 156
|heavy=true
|heavy=true
|passive1=Death Instinct
|passive1=Death Instinct
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| % || % || % || %
| {{#var: avg_damage}} || {{#var: total_damage}} || {{#var: avg_damage_heavy}} || {{#var: total_damage_heavy}}
| % || % || % || %
| {{#var: avg_damage_passive1}} || {{#var: total_damage_passive1}} || {{#var: avg_damage_heavy_passive1}} || {{#var: total_damage_heavy_passive1}}
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| % || % || % || %
| {{#var: avg_damage_pvp}} || {{#var: total_damage_pvp}} || {{#var: avg_damage_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
| % || % || % || %
| {{#var: avg_damage_passive1_pvp}} || {{#var: total_damage_passive1_pvp}} || {{#var: avg_damage_heavy_passive1_pvp}} || {{#var: total_damage_heavy_passive1_pvp}}
|}
|}
*Average assumes 3 '''Abyss Sphere''' and 7 '''Shot''' hits.
*Average assumes 3 '''Abyss Sphere''' and 7 '''Shot''' hits.
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== Tips and Details  ==
== Tips and Details  ==
*The magic bullets will pour out from the sphere in a consistent pattern, with 6 bullets being fired in a star formation ? times in total, with that formation tilting clockwise each time.
*The magic bullets will pour out from the sphere in a consistent pattern, with 3 bullets being fired in a Y formation 2 times and then 6 bullets being fired in a star formation 25 times, with that formation tilting clockwise each time.
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily doing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily doing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
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