Mega Electron Ball: Overpower: Difference between revisions
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**Like normal Electron Balls, '''Mega Electron Ball: Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed | **Like normal Electron Balls, '''Mega Electron Ball: Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed | ||
**Due to its larger size, '''Mega Electron Ball: Overpower''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. | **Due to its larger size, '''Mega Electron Ball: Overpower''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. | ||
**Just like normal Electron Balls, it will also inflict the '''Electrocution''' status on hit. | |||
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later. | *You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later. | ||
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X) | *The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X) |