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== Element Abilities ==
== Abilità degli elementi ==
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.
Ecco una lista completa degli effetti di ogni elemento. Ci sono due gruppi di elementi; quelli ad effetto prolungato e quelli ad effetto immediato. Quando si incanta un equipaggiamento con una duale, è possibile ottenere un solo ibrido, ma non puoi inserire due elementi dello stesso gruppo. Ad esempio, è possibile mescolare Fuoco e Luce, ma è impossibile miscelare Acqua e Natura.
*Mobs can randomly spawn with 1 or 2 elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses.
** On harder difficulties they spawn more frequently.


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=== Stacking Elemental Effects ===
=== Abbinamento dello stesso elemento ===
These elements' effects can be stacked up to three times each, hence the name of their group. The afflicted will have a tiny exclamation marks on top of the status effect bubble which indicate how strong the infliction; for example, if a weapon has 3 fire slots and inflicts thrice successfully within each infliction's time-frame, there will be 3 tiny exclamation marks on the bubble and the burn deals 180% of the weapon's attack power over 10 seconds.
Questi elementi possono dare un effetto fino a tre volte più forte. Il nemico afflitto avrà un piccolo punto esclamativo sopra l'effetto che indica quanto forte è. Ad esempio, se un arma ha 3 slot Fuoco e infligge tre volte con successo, ci saranno 3 punti esclamativi piccoli sulla "bolla" dell'effetto e il nemico brucierà con il 180% della potenza di attacco dell'arma per 10 secondi.


'''Weapon Attack = Magic Attack + Physical Attack (Does not include upgrades)'''
 
'''Attacco dell'arma = Attacco magico + Attacco fisico (Esclusi gli upgrade)'''


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=== Elementi ad effetto prolungato ===
Appena viene inflitto l'effetto sul nemico, esso rimarrà per 10 secondi.
==== [[Image:FireELSTONE.png]]  Fuoco (Incendio) ====
==== [[Image:FireELSTONE.png]]  Fuoco (Incendio) ====
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.




Blaze (Lv1) 5% Chance of Effect
Fiamma (Lv1) 5% di possibilità che si verifichi l'effetto


Stacked 1 Time: Deals 30% of the weapon's attack power over 10 seconds.
Inflitto 1 volta: Danneggia con il 30% dell attacco dell'arma per 10 secondi.


Stacked 2 Times: Deals 45% of the weapon's attack power over 10 seconds.
Inflitto 2 volte: Danneggia con il 45% dell attacco dell'arma per 10 secondi.


Stacked 3 Times: Deals 60% of the weapon's attack power over 10 seconds.
Inflitto 3 volte: Danneggia con il 60% dell attacco dell'arma per 10 secondi.




Master Blaze (Lv2) 8% Chance of Effect
Maestro delle fiamma (Lv2) 8% di possibilità che si verifichi l'effetto


Stacked 1 Time: Deals 60% of the weapon's attack power over 10 seconds.
Inflitto 1 volta: Danneggia con il 60% dell attacco dell'arma per 10 secondi.


Stacked 2 Times: Deals 90% of the weapon's attack power over 10 seconds.
Inflitto 2 volte: Danneggia con il 90% dell attacco dell'arma per 10 secondi.


Stacked 3 Times: Deals 120% of the weapon's attack power over 10 seconds.
Inflitto 3 volte: Danneggia con il 120% dell attacco dell'arma per 10 secondi.




Triple Master Blaze (Lv3) 10% Chance of Effect
Maestro delle fiamma tripla (Lv3) 10% di possibilità che si verifichi l'effetto


Stacked 1 Time: Deals 90% of the weapon's attack power over 10 seconds.
Inflitto 1 volta: Danneggia con il 90% dell attacco dell'arma per 10 secondi.


Stacked 2 Times: Deals 135% of the weapon's attack power over 10 seconds.
Inflitto 2 volte: Danneggia con il 135% dell attacco dell'arma per 10 secondi.


Stacked 3 Times: Deals 180% of the weapon's attack power over 10 seconds.
Inflitto 3 volte: Danneggia con il 180% dell attacco dell'arma per 10 secondi.


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==== [[Image:IceELSTONE.png]]  Water (Congelamento) ====
==== [[Image:IceELSTONE.png]]  Acqua (Congelamento) ====
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Ruto Mode in Secret Dungeons, due to monsters having insanely high defense. It should also be noted that this element loses a bit of its purpose for the [[Lord Knight]], because he already has a skill that lowers physical defense, [[Armor Break]].
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Ruto Mode in Secret Dungeons, due to monsters having insanely high defense. It should also be noted that this element loses a bit of its purpose for the [[Lord Knight]], because he already has a skill that lowers physical defense, [[Armor Break]].




Frozen (Lv1) 6% Chance of Effect
Ghiaccio (Lv1) 6% di possibilità che si verifichi l'effetto


Stacked 1 Time: Lowers movement speed by 30%, and ignore your opponent's defense by 30% for 10 seconds.
Inflitto 1 volta: Diminuisce la velocità di movimento del 30%, e diminuisce la difesa dell'avversario del 30% per 10 secondi.


Stacked 2 Times: Lowers movement speed by 45%, and ignore your opponent's defense by 45% for 10 seconds.
Inflitto 2 volte: Diminuisce la velocità di movimento del 45%, e diminuisce la difesa dell'avversario del 45% per 10 secondi.


Stacked 3 Times: Lowers movement speed by 60%, and ignore your opponent's defense by 60% for 10 seconds.
Inflitto 3 volte: Diminuisce la velocità di movimento del 60%, e diminuisce la difesa dell'avversario del 60% per 10 secondi.




Master Frozen (Lv2) 12% Chance of Effect
Maestro del ghiaccio (Lv2) 12% di possibilità che si verifichi l'effetto


Stacked 1 Time: Lowers movement speed by 30%, and ignore your opponent's defense by 30% for 13 seconds.
Inflitto 1 volta: Diminuisce la velocità di movimento del 30%, e diminuisce la difesa dell'avversario del 30% per 13 secondi.


Stacked 2 Times: Lowers movement speed by 45%, and ignore your opponent's defense by 45% for 13 seconds.
Inflitto 2 volte: Diminuisce la velocità di movimento del 45%, e diminuisce la difesa dell'avversario del 45% per 13 secondi.


Stacked 3 Times: Lowers movement speed by 60%, and ignore your opponent's defense by 60% for 13 seconds.
Inflitto 3 volte: Diminuisce la velocità di movimento del 65%, e diminuisce la difesa dell'avversario del 60% per 13 secondi.




Triple Master Frozen (Lv3) 15% Chance of Effect
Maestro del ghiaccio triplo (Lv3) 15% di possibilità che si verifichi l'effetto


Stacked 1 Time: Lowers movement speed by 30%, and ignore your opponent's defense by 30% for 17 seconds.
Inflitto 1 volta: Diminuisce la velocità di movimento del 30%, e diminuisce la difesa dell'avversario del 30% per 17 secondi.


Stacked 2 Times: Lowers movement speed by 45%, and ignore your opponent's defense by 45% for 17 seconds.
Inflitto 2 volte: Diminuisce la velocità di movimento del 45%, e diminuisce la difesa dell'avversario del 45% per 17 secondi.


Stacked 3 Times: Lowers movement speed by 60%, and ignore your opponent's defense by 60% for 17 seconds.
Inflitto 3 volte: Diminuisce la velocità di movimento del 65%, e diminuisce la difesa dell'avversario del 60% per 17 secondi.


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==== [[Image:PoisonELSTONE.png]]  Nature (Avvelenamento) ====
==== [[Image:PoisonELSTONE.png]]  Natura (Avvelenamento) ====
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-x|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-x|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.




Poison (Lv1) 5% Chance of Effect
Veleno (Lv1) 5% di possibilità che si verifichi l'effetto


Stacked 1 Time: Deals 20% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.
Inflitto 1 volta: Danneggia con il 20% dell attacco dell'arma per 10 secondi. Inoltre la velocità d'attacco dell'avversario scende del 8% per 10 secondi.


Stacked 2 Times: Deals 30% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.
Inflitto 2 volte: Danneggia con il 30% dell attacco dell'arma per 10 secondi. Inoltre la velocità d'attacco dell'avversario scende del 12% per 10 secondi.


Stacked 3 Times: Deals 40% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.
Inflitto 3 volte: Danneggia con il 40% dell attacco dell'arma per 10 secondi. Inoltre la velocità d'attacco dell'avversario scende del 16% per 10 secondi.




Master Poison (Lv2) 8% Chance of Effect
Maestro del veleno (Lv2) 8% di possibilità che si verifichi l'effetto


Stacked 1 Time: Deals 45% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.
Inflitto 1 volta: Danneggia con il 45% dell attacco dell'arma per 10 secondi. Inoltre la velocità d'attacco dell'avversario scende del 8% per 10 secondi.


Stacked 2 Times: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.
Inflitto 2 volte: Danneggia con il 67% dell attacco dell'arma per 10 secondi. Inoltre la velocità d'attacco dell'avversario scende del 12% per 10 secondi.


Stacked 3 Times: Deals 90% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.
Inflitto 3 volte: Danneggia con il 90% dell attacco dell'arma per 10 secondi. Inoltre la velocità d'attacco dell'avversario scende del 16% per 10 secondi.




Triple Master Poison (Lv3) 10% Chance of Effect
Maestro del veleno triplo (Lv3) 10% di possibilità che si verifichi l'effetto


Stacked 1 Time: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.
Inflitto 1 volta: Danneggia con il 67% dell attacco dell'arma per 10 secondi. Inoltre la velocità d'attacco dell'avversario scende del 8% per 10 secondi.


Stacked 2 Times: Deals 101% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.
Inflitto 2 volte: Danneggia con il 101% dell attacco dell'arma per 10 secondi. Inoltre la velocità d'attacco dell'avversario scende del 12% per 10 secondi.


Stacked 3 Times: Deals 135% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.
Inflitto 3 volte: Danneggia con il 135% dell attacco dell'arma per 10 secondi. Inoltre la velocità d'attacco dell'avversario scende del 16% per 10 secondi.


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=== Instant Effect Elements ===
=== Elementi ad effetto istantaneo ===
These elements' effects only work once each time they occur and do not stack, hence the name of their group.
These elements' effects only work once each time they occur and do not stack, hence the name of their group.


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==== [[Image:WindELSTONE.png]]  Wind (Perforazione) ====
==== [[Image:WindELSTONE.png]]  Vento (Perforazione) ====
Wind ignores the enemy's defense and deals 40% more damage from the weapon's attack power. This also applies when an enemy is knocked down. When an attack activates Wind, the [[Knockdown|knockdown value]] for that attack becomes 0. Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]], [[Infinity Sword|Infinity Swords]], [[Rena]], and [[Raven]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.
Wind ignores the enemy's defense and deals 40% more damage from the weapon's attack power. This also applies when an enemy is knocked down. When an attack activates Wind, the [[Knockdown|knockdown value]] for that attack becomes 0. Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]], [[Infinity Sword|Infinity Swords]], [[Rena]], and [[Raven]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.


Piercing (Lv1) 6% Chance of Effect
Vento (Lv1) 6% di possibilità che si verifichi l'effetto


Master Piercing (Lv2) 12% Chance of Effect
Maestro del vento (Lv2) 12% di possibilità che si verifichi l'effetto


Triple Master Piercing (Lv3) 15% Chance of Effect
Maestro del vento triplo (Lv3) 15% di possibilità che si verifichi l'effetto


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==== [[Image:LightELSTONE.png]]  Light (Pietrificato) ====
==== [[Image:LightELSTONE.png]]  Luce (Shock) ====
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis|Code Nemeses]]. Also works well for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply). This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis|Code Nemeses]]. Also works well for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply). This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.




Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds. Petrified enemies gain 10% defense.
Shock (Lv1) 5% di possibilità che si verifichi l'effetto: petrifies enemies for 2 seconds. Petrified enemies gain 10% defense.


Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 2.5 seconds. Petrified enemies gain 10% defense.
Maestro dello Shock (Lv2) 8% di possibilità che si verifichi l'effetto: petrifies enemies for 2.5 seconds. Petrified enemies gain 10% defense.


Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds. Petrified enemies gain 10% defense.
Maestro dello Shock triplo (Lv3) 10% di possibilità che si verifichi l'effetto: petrifies enemies for 3 seconds. Petrified enemies gain 10% defense.


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==== [[Image:DarkELSTONE.png]]  Dark (Assorbimento) ====
==== [[Image:DarkELSTONE.png]]  Oscuro (Bramosia) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Enhanced Bowstring|Enhanced Bowstring (except in KR)]] and [[Vibration Shot]], etc.).
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Enhanced Bowstring|Enhanced Bowstring (except in KR)]] and [[Vibration Shot]], etc.).


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Snatch (Lv1) 5% Chance of Effect, drains 20% of the weapon's attack power as HP and 10 MP.
Bramosia (Lv1) 5% di possibilità che si verifichi l'effetto: drains 20% of the weapon's attack power as HP and 10 MP.


Master Snatch (Lv2) 8% Chance of Effect, drains 40% of the weapon's attack power as HP and 20 MP.
Maestro del Bramosia (Lv2) 8% di possibilità che si verifichi l'effetto: drains 40% of the weapon's attack power as HP and 20 MP.


Triple Master Snatch (Lv3) 10% Chance of Effect, drains 60% of the weapon's attack power as HP and 30 MP.
Maestro del Bramosia triplo (Lv3) 10% di possibilità che si verifichi l'effetto: drains 60% of the weapon's attack power as HP and 30 MP.


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