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Kugel Blitz/ModA: Difference between revisions

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Text replacement - "'''{{PvP}}'''" to "{{PvP}}"
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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Eve
|Character=Eve
|Skill=Kugel Blitz
}}
}}
<div style="float: right;">{{#ev:youtube|6DDOfpYDaW4|400}}</div>
{{#ev:youtube|6DDOfpYDaW4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| {{Force|Kugelblitz.png}}
| {{Force|CodeElectraSkill5.png}}
| {{SkillType|SA|T}}<br>{{SkillType|M}} Release 3 moving Electron Balls. This skill ignores all projectile reflection/absorption effects. (Can also be activated in midair)
| {{SkillType|SA|T|M}} Release 3 moving Electron Balls. This skill ignores all projectile reflection/absorption effects. (Can also be activated midair)
|-
|-
|
|
| {{SkillText|ForceField}}
| {{SkillText|ForceField}}
{{SkillText|CoreActivation}}
|-
|
| {{SkillText|CoreActivation}}
|}
|}
<br>  
<br>  
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Mode !! rowspan=2 | Electric Shock (Magical) !! colspan=5 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
|-
| '''{{PvE}}''' || 507% || rowspan=2 colspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 6 || rowspan=2 | 18 || rowspan=2 |80 MP || rowspan=2 |8 Seconds
! rowspan=2 | Mode !! colspan=5 | Electric Shock (Magical) !! colspan=5 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| '''{{PvP}}''' || 202%
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
| {{PvE}} || 507% || 608% || 321% || 558% || 231% || rowspan=2 colspan=2 | 6 || rowspan=2 | 18 || rowspan=2 | 6 || rowspan=2 | 18 || rowspan=2 |80 MP || rowspan=2 |8 Seconds
|-
| {{PvP}} || 202% || 243% || 128% || 223% || 103%  
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Kugel Blitz|Reversed, Gigantic||110|mp=80|cd=8}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=3 | Reversed Kugel Blitz !! Gigantic Kugel Blitz
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Attribute Effect !! colspan=2 | Details !! rowspan="2" | Attribute Effect
|- style="background:{{ColorSel|CharLight|Eve}}"
! MP Usage !! Cooldown
|-
| {{SkillText|Reversed|60|150}} || 48 MP || 12 Seconds || {{SkillText|Gigantic|110}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Columns|
|- style="background:{{ColorSel|CharLight|Eve}}"
<div>
! rowspan=2 | Mode !! colspan=5 | Base
=== Normal===
|- style="background:{{ColorSel|CharLight|Eve}}"
{{Damage|true|Eve
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|dmg=507
|-
|pvp_dmg=202
! {{PvE}}  
|hits=6
| {{formatnum:{{#expr: 507*3}}}}%
}}
| {{formatnum:{{#expr: 507*3*1.2}}}}%
</div>
| {{formatnum:{{#expr: 507*3*0.45*3}}}}%
 
| {{formatnum:{{#expr: 507*3+507*1.1*6}}}}%
<div>
| {{formatnum:{{#expr: 507*3+507*0.455*18}}}}%
===Amplify===
|-
{{Damage|true|Eve
! {{PvP}}
|dmg=608
| {{formatnum:{{#expr: 202*3}}}}%
|pvp_dmg=243
| {{formatnum:{{#expr: 202*3*1.2}}}}%
|hits=6
| {{formatnum:{{#expr: 202*3*0.45*3}}}}%
}}
| {{formatnum:{{#expr: 202*3+202*1.1*6}}}}%
</div>
| {{formatnum:{{#expr: 202*3+202*0.455*18}}}}%
 
|}
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=321
|pvp_dmg=128
|hits=18
}}
</div>
 
<div>
===Reactive===
{{Damage|true|Eve
|dmg=558
|pvp_dmg=223
|hits=6
}}
</div>
 
<div>
===Fusion===
{{Damage|true|Eve
|dmg=231
|pvp_dmg=103
|hits=18
}}
</div>
}}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:SpectroElCrystal.png]]
CodeElectraSkill1.png; El Crystal Spectrum;
| align="center" width="150" | [[El Crystal Spectrum]]
CodeBattleSeraphPassive5.png; Cheat Code: Electro Locked-Trans2;
| width="40" | [[File:CBSTrans5.png]]
}}
| align="center" width="150" | [[Cheat Code: Electro]] {{Locked Skill|Trans2}}
|}
<br>
<br>


==Tips and Details==
== Tips and Details ==
*In order to achieve maximum hit in '''Reactive''' and '''Fusion''' mode, '''[Mod] Kugel Blitz''' needs to be used at point-blank range. This results in the skill also dealing its unalerted hits before it passes through the field.
*The electron ball's duration is extremely short compared to the base version, so the homing properties granted by the Reactive and Fusion modes aren't particularly worthwhile over the higher raw damage from Spectrum mode.
*Maximum hit in '''Spectrum''' mode on a humanoid enemy requires the target to be positioned in such a way that they will get hit as soon as the skill passes through the spectrum field.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
*{{buff|Hitstun increased.}}
*{{buff|Hitstun increased.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*Push distance decreased.
*Push distance decreased.
|-
| 05/11/2023 || 06/07/2023 || colspan=2 align="left" |
*Skill features changed.
*The way the skill reacts to Force Fields is changed.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Sariel}}
{{SkillNav - Code Sariel}}
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