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Mecha Drop/ModA: Difference between revisions

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*As with the base version, '''[Mod] Mecha Drop''''s missiles can not hit the same enemy simultaneously, so enemies will only take 7 hits from one cluster and a variable amount from the rest most of the time.
*As with the base version, '''[Mod] Mecha Drop''''s missiles can not hit the same enemy simultaneously, so enemies will only take 7 hits from one cluster and a variable amount from the rest most of the time.
*'''[Mod] Mecha Drop''' has way less range than '''[[Mecha Drop]]''', hitting about one screen in front of Rose in exchange for more damage.
*'''[Mod] Mecha Drop''' has way less range than '''[[Mecha Drop]]''', hitting about one screen in front of Rose in exchange for more damage.
=== NA ===
*Where the Land Runners explode is heavily influenced by your character's size.
*Where the Land Runners explode is heavily influenced by your character's size.
**Using the skill while under the effects of a '''[[Power-ups|Dwarf's Potion]]''', Blue '''[[Mystic Flask]]''' or the like currently causes the skill to pass through floors and one platform instead of exploding on contact with the ground on the same height as the caster.
**Using the skill while under the effects of a '''[[Power-ups|Dwarf's Potion]]''', Blue '''[[Mystic Flask]]''' or the like currently causes the skill to pass through floors and one platform instead of exploding on contact with the ground on the same height as the caster.
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| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |  
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |  
*Land Runners will only explode after reaching the floor at the same height the skill was cast from.
*Land Runners will only explode after reaching the floor at the same height the skill was cast from.
|-
| 05/28/2022 || - || colspan=2 align="left" |
*Red overlay effect when casting removed.
*Camera screen shake effect lessened.
|-
| 06/09/2022 || - || colspan=2 align="left" |
*Fixed Cluster explosion point being affected by caster's size.
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