Sharpshooter Syndrome: Difference between revisions
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| [[File: | | [[File:SI POCALADBOLG.png]] | ||
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants | | {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies. | ||
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{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Class !! Level Required | ! Class !! Level Required | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! rowspan="2" | Mode !! rowspan="2" | Energy Release | ! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration | |||
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| colspan="9" | '''Normal''' | |||
|- | |||
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 96% || 10% | ||
|- | |- | ||
| | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 107% || 10% | ||
|} | |} | ||
<br> | <br> | ||
=== Affected | === Affected Commands === | ||
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! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]] | ! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]] | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}} | ||
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<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{ | {{Damage|true|Chung | ||
|dmg=561 | |||
|pvp_dmg=107 | |||
| | |hits=7 | ||
}} | |||
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<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will | [[File:Headshot.png|thumb|Head Shot Icon]] | ||
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage. | |||
**If a shot has double damage properties, a Head Shot icon will appear above the target. | **If a shot has double damage properties, a Head Shot icon will appear above the target. | ||
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]]. | **The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]]. | ||
**This does not affect skills. | **This does not affect skills. | ||
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | *Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | ||
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time | *If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision". | *The NA Tooltip mistakenly calls the buff "Sharpshooter Vision". | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
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! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
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! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
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*{{buff|Increased buff duration.}} | *{{buff|Increased buff duration.}} | ||
*{{buff|MP Usage decreased.}} | *{{buff|MP Usage decreased.}} | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 03/29/2012 || - || colspan=2 align="left" | | | 03/29/2012 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Drags target towards center.}} | *{{buff|Drags target towards center.}} | ||
|- | |- | ||
| 02/14/2013 || - || colspan=2 align="left" | | | 02/14/2013 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Critical Rate and Accuracy increased.}} | *{{buff|Critical Rate and Accuracy increased.}} | ||
*{{buff|Added chance to inflict Head Shot status.}} | *{{buff|Added chance to inflict Head Shot status.}} | ||
|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Cooldown decreased from 26 to 18 seconds.}} | *{{buff|Cooldown decreased from 26 to 18 seconds.}} | ||
*{{buff|MP cost decreased to 150.}} | *{{buff|MP cost decreased to 150.}} | ||
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| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | | 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 02/22/2018 || 04/18/2018 || align="left" | | | 02/22/2018 || 04/18/2018 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
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| 03/17/2022 || 04/13/2022 || colspan=2 align="left" | | | 03/17/2022 || 04/13/2022 || colspan=2 align="left" | | ||
*Fixed Awakening Cast speed slowing down. | *Fixed Awakening Cast speed slowing down. | ||
|- | |||
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" | | |||
*{{buff|Applies buff to allies.}} | |||
|} | |} | ||
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}} | }} | ||
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{{SkillNav - Shooting Guardian}} | |||
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