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Fatality: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Fatality
}}
}}
<div style="float: right;">{{#ev:youtube|hUDVEIS4Rng|400}}</div>
{{#ev:youtube|hUDVEIS4Rng|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:Fatality.png]]  
| [[File:Fatality.png]]  
| {{SkillType|SA|S}} Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair)
| {{SkillType|SA|S}} Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=2 | Mode !! colspan=2 | Penetrating Slash (Physical) !! colspan=2 | Damage Odds !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Penetrating Slash (Physical) !! colspan=2 | Damage Odds !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Normal !! Critical Hit !! Normal !! Critical Hit
! Normal !! Critical Hit !! Normal !! Critical Hit
|-
| colspan="7" | '''Normal'''
|-  
|-  
! colspan=7 | Normal
| {{PvE}} || 4121% || 6182% || rowspan=2 | 75% || rowspan=2 | 25% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-  
|-  
| '''{{PvE}}''' || 4121% || 6182% || rowspan=2 | 75% || rowspan=2 | 25% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
| {{PvP}} || 1570% || 2355%
|-
|-
| '''{{PvP}}''' || 1570% || 2355%
| colspan="7" | '''[Enhanced]'''
|-  
! colspan=7 | [Enhanced]
|-  
|-  
| '''{{PvE}}''' || 4121% || 6182% || rowspan=2 | 45% || rowspan=2 | 55% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 4121% || 6182% || rowspan=2 | 45% || rowspan=2 | 55% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-  
|-  
| '''{{PvP}}''' || 1570% || 2355%
| {{PvP}} || 1570% || 2355%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Fatality|Empowered, Critical|mp=180}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! Empowered Fatality !! colspan=2 | Critical Fatality
|- style="background:{{ColorSel|CharLight|Rena}}"
! Attribute Effect !! Attribute Effect !! MP Usage
|-
| {{SkillText|Empowered|120}} || {{SkillText|Critical|120}} || 216 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rena
|- style="background:{{ColorSel|CharLight|Rena}}"
|dmg=4121
! rowspan=3 | Mode !! colspan=4 | Base
|pvp_dmg=1570
|- style="background:{{ColorSel|CharLight|Rena}}"
|awk_dmg=6182
! colspan=2 | Normal !! colspan=2 | Empowered
|pvp_awk_dmg=2355
|- style="background:{{ColorSel|CharLight|Rena}}"
|awk_alias=Fatality, Critical Hit
! Normal !! Critical Hit !! Normal !! Critical Hit
|empowered=true
|-
}}
! {{PvE}}
| {{formatnum:4121}}% || {{formatnum:6182}}% || {{formatnum:{{#expr: 4121*1.2}}}}% || {{formatnum:{{#expr: 6182*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:1570}}% || {{formatnum:2355}}% || {{formatnum:{{#expr: 1570*1.2}}}}% || {{formatnum:{{#expr: 2355*1.2}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
NWPassive2.png; Calculated Strike;
| width="40" | [[File:NWPassive2.png]]
Twilight - Passive 2.png; Soul Memory;
| width="150" align="center" | [[Calculated Strike]]
}}
| width="40" | [[File:NWTrans5.png]]
| width="150" align="center" | [[Predator]]
| width="40" | [[File:Twilight - Passive 2.png]]
| align="center" width="150" |  [[Soul Memory]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div>
{{#ev:youtube|5kgw3h6jt98|300|right}}
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*A successful Critical Hit is indicated by {{tt|'''!!'''|[[File:Critical!.png]]<br>Successful Critical Hit Icon}}.
*A successful Critical Hit is indicated by {{tt|'''!!'''|[[File:Critical!.png]]<br>Successful Critical Hit Icon}}.
**If [[Predator]] proc, the hit will be indicated by {{tt|'''Double !!'''|[[File:DoubleCritical!.png]]<br>Successful double Critical Hit Icon}}.
**If [[Predator]] procs, the hit will be indicated by {{tt|'''Double !!'''|[[File:DoubleCritical!.png]]<br>Successful double Critical Hit Icon}}.
*If targets jump and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*If the target jumps and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
*This skill gives back decent MP. A fatal or normal hit will recover 16 MP per mob.  
*Fatality can hit close enemies behind Rena.
*[[Fatality]] can hit close enemies behind '''Rena'''.
*Although not mentioned anywhere in the tooltip, you can still fail to deal damage with this skill like in the past at a very low chance.
*Although not mentioned anywhere in the tooltip, you can still fail to deal damage with this skill like in the past at a very low chance.
<br>
== Trivia ==
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
**However, in the Japanese Version, there is voice dubbing.
*In the past, the skill's success rates were based on skill level. 
**Counter-intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
<br>
<br>


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<br>
<br>


== Updates ==
== Trivia ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
|- style="background:{{ColorSel|CharLight|Rena}}"
*There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
**However, in the Japanese Version, there is voice dubbing.
*In the past, the skill's success rates were based on skill level. 
**Counter-intuitively, as this skill was ranked, '''Rena''' would fail increasingly often and the odds of making a Fatal blow would drop.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/05/2012 || - || colspan=2 align="left" |  
| 01/05/2012 || - || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/30/2012 || - || colspan=2 align="left" |  
| 07/30/2012 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/03/2013 || 11/24/2013 || colspan=2 align="left" |  
| 07/03/2013 || 11/24/2013 || colspan=2 align="left" |  
*{{buff|Failure Damage removed.}}
*{{buff|Failure Damage removed.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Trapping Ranger}}
{{TRSkills}}
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