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Guided Arrow: Difference between revisions

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__NOTOC__{{Languages|Guided Arrow}}
{{#ev:youtube|cJpgeI5oDxc|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Guide Arrow.png]]<br>  
| [[File:SnipingRangerSkill2.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Shoot 3 Arrow than will chase enemies for a maximum of 7 seconds ( When when awaken is activated, arrows are able to penetrate enemies 1 time but have less damage,resulting in arrows hitting 6 times instead of 3 times)
| {{SkillType|SA|S}} Fire 3 arrows that chase and pierce through enemies.<br/>Fire additional 2 arrows, and all arrows pierce 1 extra time with slightly reduced damage when used while [[Awakening Mode|awakened]]. (Overall damage increases.)
|-
|
| {{SkillText|Nature|2}}
|-
|
| {{SkillText|True|1.2}}
|}
<br>
 
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required
|-
| [[Sniping Ranger]] || 15
|}
<br>
 
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan="2" | Mode !! colspan="2" | Homing Arrow (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
! Normal !! Awakening !! Normal !! Awakening
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 1319% || 955% || rowspan="2" | 3 || rowspan="2" | 10 || rowspan="2" | 200 MP || rowspan="2" | 14 seconds
|-
| {{PvP}} || 269% || 194%
|-
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 1583% || 1146% || rowspan="2" | 3 || rowspan="2" | 10 || rowspan="2" | 200 MP || rowspan="2" | 14 seconds
|-
| {{PvP}} || 321% || 233%
|}
|}


<br>  
<br>
 
== [[Skill Traits]] ==
{{Traits|Rena|Guided Arrow|Empowered, Critical|mp=200}}
<br>


== Prerequisites  ==
== Total Damage ==
{{Damage|true|Rena
|dmg=1583
|awk_dmg=1146
|pvp_dmg=321
|pvp_awk_dmg=233
|hits=3
|awk_hits=10
|empowered=true
|passive1=Hawk Eye
|passive2=Arrow Mastery
|combine=1, 2
}}
<br>


{{PreStart}}
== Related Skills ==
{{PreRow|Class=Sniping Ranger|Master=5|SP=N/A|Skill=N/A|Req=N/A}}
{{SkillTable|
{{PreEnd}}  
SnipingRangerPassive1.png; Hawk Eye;
GrandArcherPassive1.png; Arrow Mastery;
GrandArcherPassive5.png; Rapid Archer Locked-Trans2;
DaybreakerPassive2.png; Remaining Stigma;
}}
<br>


<br>  
== Tips and Details ==
*The use of skill freeze can delay the opponent into being hit, as [[Guided Arrow]] is unaffected by any form of delay.
*The arrows will target the closest enemy within a large range upon firing or when the original target dies.
**If no enemies are within range upon firing, the arrows will fly off without targeting new enemies.
*This skill is very useful in PvP since it can be used from a far distance.
*If one of the arrows hits nothing, it will automatically disappear approximately 8 seconds after cast.
*Players should not Mana Break from this skill as the arrows will continue to orbit around the target, even while invincible.
<br>


== Skill Information  ==
== Gallery ==
<gallery>
File:GuidedArrowOld.png|Old Icon of '''Guided Arrow'''.
</gallery>
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 03/20/2008 || 05/04/2011 || colspan=2 align="left" |
*'''Guided Arrow''' added.
|-
| 12/13/2012 || - || colspan=2 align="left" |
*{{buff|Aiming improvement.}}
**One arrow will now hit at a time on 3 of the closest targets, otherwise it will fly towards the remaining targets.
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Firing more arrows when awaken.}}
*{{buff|Penetrating Hit amount increased when awaken.}}
|-
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Projectile speed slightly decreased.}}
*{{nerf|After certain time, it won't give hitstun.}}
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Damage Adjusted.}}
*{{nerf|The feature where projectiles doesn't do hitstun after certain time removed.}}
*{{nerf|Added feature so that projectiles to less damage per movement distance.}}
|-
| rowspan=2 | 02/04/2016 || rowspan=2 | 03/16/2016 || colspan=2 align="left" |
*{{nerf|Hit-stun decreased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|Doesn't lock on to targets that are certain distance away.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| 04/27/2017 || 05/10/2017 || align="left" |  
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px;" | '''Damage'''  
| align="left" |  
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
*{{buff|Normal damage increased.}}
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 6<br>
*AI revamped.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 368% magical damage per stinger, secondary target receives 252% magical damage
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
<br>10 seconds<br> <br>
 
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| rowspan="1" | 441% magical damage per stinger, secondary target receives 302% magical damage
*{{buff|Damage decay removed.}}
*{{nerf|Range decreased.}}
*{{nerf|'''Damage''' decreased.}}
*[Enhanced] effect changed to 1.2x damage.
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| rowspan="1" | 515% magical damage per stinger, secondary target receives 353% magical damage
*{{buff|'''Damage''' increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| rowspan="1" | 588% magical damage per stinger, secondary target receives 403% magical damage
*{{nerf|MP gain decreased by half.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 10/08/2020 || 11/04/2020 || align="left" |  
| rowspan="1" | 698% magical damage per stinger, secondary target receives 479% magical damage
*None
| align="left" |  
*{{nerf|Arrow duration decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| rowspan=2 | 03/17/2022 || rowspan=2 | 04/13/2022 || colspan=2 align="left" |  
| rowspan="1" |  
*'''Reversed''' trait changed to '''Critical'''.
*{{buff|Casting speed increased by 40%.}}
*{{buff|Can move quicker after skill cast.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| align="left" |  
| rowspan="1" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=가이드 애로우              |KRName=Guide Arrow
|CN=导引箭          |CNName=Guided Arrow
|FR=Flèche précise |FRName=Accurate Arrow
|JP=ガイドアロー |JPName=Guide Arrow
|DE=Gezielter Pfeil |DEName=Aimed Arrow
|PL=Celna Strzała |PLName=Accurate Arrow
|ES=Flecha selectiva |ESName=Aimed Arrow
|IT=Freccia Mirata |ITName=Aimed Arrow
|BR=Flechas de Guia |BRName=Guided Arrows
}}
<br>
<br>
 
{{SkillNav - Sniping Ranger}}
== Tips and Details  ==
 
* It is a good skill when noted - for fast henir speed runs. Or for pvp it can last out around %4000
{{SRSkills}}
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