ElEditors, Interface administrators, Administrators
71,009
edits
No edit summary |
|||
Line 130: | Line 130: | ||
== Tips and Details == | == Tips and Details == | ||
* | *Vast majority of this skill's damage depends on the homing projectiles it fires, making it harder to deal damage to groups of enemies, as they stop when an enemy is hit. | ||
*You can move shortly after casting the skill, but the summon will continue dealing damage while you are free to cast more skills. | |||
*Each cast deals damage independently and can be used several times in a row without canceling the previous one. However, it will always count as 1 summon for the [[Mecha Generator]] passive. | |||
*Proper use of a cooldown reset on this skill is highly advantageous due to its damage-over-time structure. | |||
*The missiles and shots will inconveniently push hit targets away, often making the shots (or even your other skills) miss, and the laser will knock down on hit, so this skill is best used on immobile targets. | |||
**Certain enemies will be continuously knocked down or pushed due to their unique physics, such as [[Dekal]], [[Maya]], and [[Herbaon]], with the latter getting pushed out of the screen every time as the aftermath of getting hit by missiles. | |||
**Some skills can be used as a wall to prevent this from happening, such as [[Ez-8 Countdown]] or [[Armored Tempest]]. | |||
<br> | <br> | ||