Serpentarius/ModA: Difference between revisions
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m (Text replacement - "! Class[\s]{2,}!! Level Required" to "! Class !! Level Required") |
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== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{{:Cosmos}} | {{:Cosmos}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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*Average assumes 25 hits. | *Average assumes 25 hits. | ||
<br> | |||
{{ForceDifference | |||
|<!--Character-->Noah | |||
|<!--Original Features--> | |||
*Summon a wave in the forward direction that spawn stars upon hitting enemies. | |||
*Can '''also''' be activated in mid-air. | |||
|<!--Changed Features--> | |||
*Summon a wave diagonally that spawn stars directly from the wave. | |||
*Can '''only''' be activated in mid-air. | |||
}} | |||
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*The number of hits the skill does is extremely dependent on size and positioning. Humanoid-sized targets with fairly optimal positioning will take on average around 20~30 hits. | *The number of hits the skill does is extremely dependent on size and positioning. Humanoid-sized targets with fairly optimal positioning will take on average around 20~30 hits. | ||
*If used on a lot of targets, frame rate drop might occur. | *If used on a lot of targets, frame rate drop might occur. | ||
* | *Since the stars are spawned directly from the waves without hitting any enemies, [Mod] version is unable to deal increased damage to enemies near each other like the original version. | ||
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