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Serpentarius/ModA: Difference between revisions

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m (Text replacement - "! Class[\s]{2,}!! Level Required" to "! Class !! Level Required")
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== Total Damage ==
== Extra Information ==
=== Total Damage ===
{{:Cosmos}}
{{:Cosmos}}
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*Average assumes 25 hits.
*Average assumes 25 hits.
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{{ForceDifference
|<!--Character-->Noah
|<!--Original Features-->
*Summon a wave in the forward direction that spawn stars upon hitting enemies.
*Can '''also''' be activated in mid-air.
|<!--Changed Features-->
*Summon a wave diagonally that spawn stars directly from the wave.
*Can '''only''' be activated in mid-air.
}}
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*The number of hits the skill does is extremely dependent on size and positioning. Humanoid-sized targets with fairly optimal positioning will take on average around 20~30 hits.  
*The number of hits the skill does is extremely dependent on size and positioning. Humanoid-sized targets with fairly optimal positioning will take on average around 20~30 hits.  
*If used on a lot of targets, frame rate drop might occur.
*If used on a lot of targets, frame rate drop might occur.
*Contrary to the original version, this version spawns '''Swimming Stars''' directly, instead of through '''Galaxy Space''' hits which are not present here.
*Since the stars are spawned directly from the waves without hitting any enemies, [Mod] version is unable to deal increased damage to enemies near each other like the original version.
**This also means that it is unable to deal increased damage to enemies near each other as the same amount of stars will always be spawned.
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