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Mortar: Difference between revisions

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| {{SkillText|True|Cooldown|5}}
| {{SkillText|True|Cooldown|5}}
|}
|}
<br>  
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Maximum Installations !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Max Mortars !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Hits Per Bullet !! Bullet Count
! Hits Per Bullet !! Bullet Count
|-
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 1395% || rowspan=2 | Unlimited || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| colspan="7" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 326%
| {{PvE}} || 1395% || rowspan=2 | Indefinite || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 1395% || rowspan=2 | Unlimited || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
| {{PvP}} || 326%
|-
|-
| '''{{PvP}}''' || 326%
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 1395% || rowspan=2 | Indefinite || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
|-
| {{PvP}} || 326%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Mortar|Heavy, Critical|cd=22|cd_enhanced=17|mp=300|mp2=110}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Heavy Mortar !! colspan=2 | Critical Mortar
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect  !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || {{SkillText|Critical|110}} || 330 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
{{Damage
|true|Chung
|dmg=1395
|dmg=1395
|pvp_dmg=326
|pvp_dmg=326
|avg_hits={{#expr: 2 * 5}}
|avg_hits=2*5
|heavy=true
|heavy=true
|no_max=true
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Average
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Heavy
|-
! {{PvE}}
| {{#var: avg_damage}}
| {{#var: avg_damage_heavy}}
|-
! {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
|}
*Does not account for splash damage.
*Does not account for splash damage.
*Does not account for multiple installations.
*Does not account for multiple installations.
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Reload.png; Reload Mastery;
| width="40" | [[File:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The mortar appears to be black on the enemy team to prevent confusion.
*The mortar appears to be black on the enemy team to prevent confusion.
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy to you within a certain range.   
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy to '''Chung''' within a certain range.   
*The bullets can deal damage for as long as they are falling, resulting in no limit to how many hits they can deal. Due to how high up the bullets spawn, taller enemies will take more hits from this skill. For example, [[Free Training|Giant Training Monkey]] will take 3 hits, while [[El Tower Defense|Interdimensional Colossus]] will take 8 hits.
*The bullets can deal damage for as long as they are falling, resulting in no limit to how many hits they can deal. Due to how high up the bullets spawn, taller enemies will take more hits from this skill. For example, [[Free Training|Giant Training Monkey]] will take 3 hits, while [[El Tower Defense|Interdimensional Colossus]] will take 8 hits.
**Each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
**Each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
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== Gallery ==
== Gallery ==
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
image:MortarColor.png|White for Allies or Yours, Black for Enemies
MortarColor.png|White for Allies or Yours, Black for Enemies
image:EchoBeacon.png|Beacon in the shape of Echo's head.
EchoBeacon.png|Beacon in the shape of Echo's head.
</Gallery>
</Gallery>
<br>
<br>
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== Trivia ==
== Trivia ==
*The marking beacon represents Echo's head.  
*The marking beacon represents Echo's head.  
*The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer.
*The shaft of the mortar has the same design as the top half of '''Tactical Trooper''''s Destroyer.
*The bullets will fall down in an arc based on how far the target is from the mortar, to imitate how it would look if the mortar bullet actually travelled all the way from where it was fired.
*The bullets will fall down in an arc based on how far the target is from the mortar, to imitate how it would look if the mortar bullet actually travelled all the way from where it was fired.
<br>
<br>
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<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| rowspan=2 | 07/10/2014 || rowspan=2 | - || colspan=2 align="left" |
| rowspan=2 | 07/10/2014 || rowspan=2 | - || colspan=2 align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" |  
| align="left" |  
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|-
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
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| 08/14/2019 || - || colspan=2 align="left" |
| 08/14/2019 || - || colspan=2 align="left" |
*{{nerf|Maximum Installations decreased from 3 to 2.}}
*{{nerf|Maximum Installations decreased from 3 to 2.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |
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|-
|-
| 03/17/2022 || 04/13/2022 || align="left" |
| 03/17/2022 || 04/13/2022 || align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |
| align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>
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