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Iron Paladin: Difference between revisions

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| [[File:Combo - Iron Paladin 2.png|520px]]
| [[File:Combo - Iron Paladin 2.png|520px]]
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{{CDR}}{{CX}} combo is reworked to not knockdown. After that, turn around and charge into them while in [[Freiturnier#Heavy Stance|Heavy Stance]], finishing by either launching them into the air with {{CZ}}, or smacks them with a heavy overhead swing with {{CX}} which knocks them down.
{{CDR}}{{CX}} combo is reworked; the explosion does hitstun instead of blasting enemies away. After that, turn around and charge into them while in [[Freiturnier#Heavy Stance|Heavy Stance]], finishing by either launching them into the air with {{CZ}}, or smacks them with a heavy overhead swing with {{CX}} which knocks them down.
*The physical strike of {{CDR}}{{CX}} launches enemies while the explosion provides hitstun.
*{{CDR}}{{CIO|X}} physical strike still launches.  
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{{CDR}} <br>
{{CDR}} <br>
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