Diabolic Esper: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "DEcombo4.png" to "Combo - Diabolic Esper 2.png") |
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! width="25%" |Damage | ! width="25%" |Damage | ||
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| [[File:Combo - Diabolic Esper 1.png]] | | [[File:Combo - Diabolic Esper 1.png|520px]] | ||
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{{CZ}}{{CZ}}{{CX}}{{CIO|X}} is reworked, home in the nearest enemy and open a spatial rift to pull the enemies caught towards you instead of pulling them to you with the Dynamo. | |||
*This combo should be used from a distance, because when Add pulls targets with the | *This combo should be used from a distance, because when Add pulls targets with the spatial rift , they maintain their launched status and may be pulled over Add's head if used at point-blank. | ||
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{{CZ}} 190% Phy. Damage<br> | {{CZ}} 190% Phy. Damage<br> | ||
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(PvP Damage Modifier = 0.989) | (PvP Damage Modifier = 0.989) | ||
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| [[File:Combo - Diabolic Esper 2.png]] | | [[File:Combo - Diabolic Esper 2.png|520px]] | ||
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After doing the standard {{CDRU}}{{CX}} combo, break a spatial rift diagonally downwards and warp yourself to it. | After doing the standard {{CDRU}}{{CX}} combo, break a spatial rift diagonally downwards and warp yourself to it. | ||
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{{CZ}} 209% Phy. Damage | {{CZ}} 209% Phy. Damage | ||
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| [[File:Combo - Diabolic Esper DRXXX.png]] | | [[File:Combo - Diabolic Esper DRXXX.png|350px]] {{CDR}}{{CX}}{{CX}}{{CX}} | ||
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{{CDR}}{{CX}}{{CX}}{{CIO|X}} is reworked, fire a spatial orb that explodes upon contact that launches enemies upwards instead of a energy shot. | |||
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{{CDR}}<br> | {{CDR}}<br> |