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Guard: Difference between revisions

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__NOTOC__{{Languages|Guard}}
__NOTOC__{{Languages|Guard}}
<div style="float: right;">{{#ev:youtube|KEBh6SaoY7Y|400}}</div>
{{#ev:youtube|KEBh6SaoY7Y|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_GUARD.png]]
| [[File:SI_GUARD.png]]
| {{SkillType|A}} Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. (Super Armor status)
| {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status)
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|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Cast Impact<br>(Physical) !! rowspan=2 | Damage Reduction !! rowspan=2 | Cannonball Consumption !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Initial !! Additional
! Initial !! Additional
|-
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per second || rowspan=2 | 8 Seconds
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvP}}''' || 49%
| {{PvP}} || 49%
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per second || rowspan=2 | 8 Seconds
| colspan="7" | '''[Enhanced]'''
|-
|-
| '''{{PvP}}''' || 49%
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds
|-
| {{PvP}} || 49%
|}
|}
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Guard|Persistent, Evil|20|10}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Persistent Guard !! Evil Guard
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Persistent|20}} || {{SkillText|Evil|10}}
|}
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<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
SI GUARDMASTERY.png; Veteran Technique;
| width="40" | [[File:SI GUARDMASTERY.png]] 
}}
| align="center"  width="150" | [[Veteran Technique]]
|}
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*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*During Guard, Chung is immune to Normal Stun and Flattening.
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}.
**Chung also receive consistent hitstun regardless of the incoming attack. This allows him to use skills to counter enemies while guarding.
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills. [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*This skill can be used to delay the animations of certain skills.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
**For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |  
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |  
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|-
|-
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/14/2017 || - || colspan=2 align="left" |  
| 09/14/2017 || - || colspan=2 align="left" |  
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|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |  
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |  
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