Sharpshooter Syndrome: Difference between revisions
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Text replacement - "*{{buff|Damage increased.}}" to "*{{buff|'''Damage''' increased.}}"
m (Text replacement - "<br> {{SkillNav -" to "<br> {{SkillNav -") |
Gameboy224 (talk | contribs) m (Text replacement - "*{{buff|Damage increased.}}" to "*{{buff|'''Damage''' increased.}}") |
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| 03/29/2012 || - || colspan=2 align="left" | | | 03/29/2012 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Drags target towards center.}} | *{{buff|Drags target towards center.}} | ||
|- | |- | ||
| 02/14/2013 || - || colspan=2 align="left" | | | 02/14/2013 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Critical Rate and Accuracy increased.}} | *{{buff|Critical Rate and Accuracy increased.}} | ||
*{{buff|Added chance to inflict Head Shot status.}} | *{{buff|Added chance to inflict Head Shot status.}} | ||
|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Cooldown decreased from 26 to 18 seconds.}} | *{{buff|Cooldown decreased from 26 to 18 seconds.}} | ||
*{{buff|MP cost decreased to 150.}} | *{{buff|MP cost decreased to 150.}} | ||
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|- | |- | ||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | | 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 02/22/2018 || 04/18/2018 || align="left" | | | 02/22/2018 || 04/18/2018 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} |