Mecha Drop/ModA: Difference between revisions
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|Character=Rose | |Character=Rose | ||
}} | }} | ||
{{#ev:youtube|7pJFozDM-Bk|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force|MHSActive5.png}} | | {{Force|MHSActive5.png}} | ||
| {{SkillType|SA|B | | {{SkillType|SA|B|M}} Call upon a bomber.<br>Bomber will drop land runner bombs at a fast speed over a wide range.<br>The bombs will explode a deal a great amount of damage to enemies. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Prime Operator]] || 99 || | | [[Prime Operator]] || 99 || {{mr|Mecha Drop}} | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! rowspan=2 | Mode !! rowspan=2 | Drop Explosion (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Drop Explosion (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
| | ! {{tt|Per Cluster|Cannot overlap. See [[#Tips and Details]].}} !! Cluster Count | ||
|- | |||
| {{PvE}} || 876% || rowspan=2 | 6 || rowspan="2" | 3 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 262% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Rose|Mecha Drop|Heavy, Critical|cd=21|mp=300}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{ | {{DamagePatch | ||
|dmg=876 | |<nowiki>true|Rose | ||
|pvp_dmg=262 | | dmg = 876 | ||
|avg_hits= | | pvp_dmg = 262 | ||
|passive1=ECP System | | avg_hits = 9 | ||
|heavy=true | | passive1 = ECP System | ||
| no_max = true | |||
| alias1 = Over Strike | |||
| heavy = true | |||
|bug=true</nowiki> | |||
|date=04/25/2024 | |||
|remove=bug, no_max | |||
|dmg=1190 | |||
|pvp_dmg=476 | |||
|hits=16 | |||
}} | }} | ||
*Average assumes 9 hits. | |||
*Average assumes | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*As with the base version, '''[Mod] Mecha Drop''''s missiles can not hit the same enemy simultaneously, so enemies will only take | *As with the base version, '''[Mod] Mecha Drop''''s missiles can not hit the same enemy simultaneously, so enemies will only take 6 hits from one cluster and a variable amount from the rest most of the time. | ||
*'''[Mod] Mecha Drop''' has | *'''[Mod] Mecha Drop''' has significantly less range than '''[[Mecha Drop]]''', hitting about one screen in front of Rose in exchange for more damage. | ||
*Just like the original version, this skill is affected by the [[Free Training]] hit count error and will deal an extra hit per cluster there. | |||
<br> | |||
== Old Version == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|gnxOGQdGa0A|300}} | |||
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Mecha Drop|1}} was similar to its [[Mecha Drop|original]] form, but had the bombs drop in a more condensed area. | |||
|} | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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| 03/25/2021 || 04/28/2021 || colspan=2 align="left" | | | 03/25/2021 || 04/28/2021 || colspan=2 align="left" | | ||
*Land Runners will only explode after reaching the floor at the same height the skill was cast from. | *Land Runners will only explode after reaching the floor at the same height the skill was cast from. | ||
|- | |||
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" | | |||
*'''Absorbing''' trait changed to '''Critical'''. | |||
|- | |- | ||
| 05/28/2022 || 06/08/2022 || colspan=2 align="left" | | | 05/28/2022 || 06/08/2022 || colspan=2 align="left" | | ||
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| 06/09/2022 || - || colspan=2 align="left" | | | 06/09/2022 || - || colspan=2 align="left" | | ||
*Fixed Cluster explosion point being affected by caster's size. | *Fixed Cluster explosion point being affected by caster's size. | ||
|- | |||
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" | | |||
*Skill features changed. | |||
|} | |} | ||
<br> | <br> |