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Sharpshooter Syndrome/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Sharpshooter Syndrome
}}
}}
<div style="float: right;">{{#ev:youtube|WNz5XCOxYOk|400}}</div>
{{#ev:youtube|WNz5XCOxYOk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|SI_POCALADBOLG.png}}
| {{Force|SI_POCALADBOLG.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Emit a Sharpshooter Aura, dealing damage to nearby enemies while applying '[[Status Effects|Sharpshooter Syndrome]]' buff.
| {{SkillType|SA|S|M}} Emit a Sharpshooter Aura that deals damage to nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies.
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Fatal Phantom]] || 99 || [[Camilla#Others|[Force] Sharpshooter Syndrome (A)]]
| [[Fatal Phantom]] || 99 || {{mr|Sharpshooter Syndrome}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" | Mode !! rowspan="2" | Energy Release<br> (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Magical Attack Increase !! Critical Increase !! Headshot Chance Increase !! Duration
! Magical Attack Increase {{stat|m}} !! Critical Increase {{stat|n}} !! Headshot Chance Increase !! Duration
|-
|-
| '''{{PvE}}''' || 561% || 20% || rowspan=2 | 20% || rowspan=2 | 15% || rowspan=2 | 30 seconds || rowspan=2 | 7 || rowspan=2 | 150 MP || rowspan=2 | 12 seconds
| {{PvE}} || 561% || 20% || rowspan=2 | 10% || rowspan=2 | 15% || rowspan=2 | 30 Seconds || rowspan=2 | 7 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 80% || 10%
| {{PvP}} || 80% || 10%
|}
|}
<br>
<br>


=== Affected Combos ===
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
|-
|-
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Killing Blow (1) Sharpshooter Syndrome !! Gigantic Sharpshooter Syndrome
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Chung}}"
! Duration
|-
| {{SkillText|Killing Blow (1)|110}} || 33 Seconds || {{SkillText|Gigantic|120}}
|}
<br>
<br>


== Extra Information ==
== Total Damage ==
=== Total Damage ===
{{Damage|true|Chung
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|dmg=561
|- style="background:{{ColorSel|CharLight|Chung}}"
|pvp_dmg=80
! Mode !! Base
|hits=7
|-
! {{PvE}}
| {{formatnum:{{#expr: 561*7}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 80*7}}}}%
|}
<br>
 
{{ForceDifference
|<!--Character-->Chung
|<!--Original Features-->
*Hit surrounding enemies and buff yourself.
*{{se|030|Sharpshooter Syndrome}}
**Magical Attack Increased.
**'''Action Speed''' Increased.
**Headshot Chance Increased.
|<!--Changed Features-->
*Hit surrounding enemies and buff yourself.
*{{se|030|Sharpshooter Syndrome}}
**Magical Attack Increased.
**'''Critical Stat''' Increased.
**Headshot Chance Increased.
}}
}}
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:SI_INSHOW.png]]
| align="center" width="150" | [[Intense Showtime]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal.
**While the buff is applied to the caster instantaneously in this version, the delayed aura will still refresh the buff's duration for yourself as well when cancelled this way.
**While the buff is applied to the caster instantaneously in this version, the delayed aura will still refresh the buff's duration for yourself as well when cancelled this way.
*It's possible to quickly change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or vice-versa simply by [[Force Skills#Force Mod|modding/unmodding]] the skill and then using it quickly before the cooldown starts.
*It's possible to quickly change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or vice-versa simply by [[Force Skills#Force Mod|modding/unmodding]] the skill and then using it quickly before the cooldown starts.
**However, when executing this trick, no matter which way it was done, the '''Mod''' version of the buff is granted. For the next use, the respective buff will be obtained.
**However, when executing this trick, no matter which way it was done, the '''Mod''' version of the buff is granted. For the next use, the respective buff will be obtained.
*Critical Increase is normalized.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
*Fixed Awakening Cast speed slowing down.
*Fixed Awakening Cast speed slowing down.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Applies buff to allies.}}
*{{nerf|'''Critical Increase''' decreased.}}
|}
|}
<br>
<br>
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