Swing: Difference between revisions
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| [[File:TaleSpinnerSkill1.png]] | | [[File:TaleSpinnerSkill1.png]] | ||
| {{SkillType|A}} | | {{SkillType|A}} Move swiftly ahead surrounded with blessing of spirits and leave traces where you pass. Enemies hit with the trace will receive damage.<br>Enter Super Armor state upon casting.<br>(Can also be activated in midair) | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Mode !! | ! Mode !! Trace of Spirits (Magical) !! {{tt|Max Hits per Trace|Cannot overlap. See tips and details}} !! Trace Count !! MP Usage !! Cooldown | ||
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! colspan=6 | Normal | ! colspan=6 | Normal | ||
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== Tips and Details == | == Tips and Details == | ||
*Similarly to [[Mecha Drop]], each of the | *Similarly to [[Mecha Drop]], each of the traces can theoretically deal 6 hits individually, however they can't deal damage at the same time. Even on large/moving targets, this skill can at most deal 7 hits due to the first and last traces being spawned apart enough in time. | ||
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