Void Field/ModA: Difference between revisions
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== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
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| {{formatnum:{{#expr: 880 + 80*9}}}}% | | {{formatnum:{{#expr: 880 + 80*9}}}}% | ||
|} | |} | ||
<br> | |||
{{ForceDifference | |||
|<!--Character-->Add | |||
|<!--Original Features--> | |||
*Create a field that traps enemies within. | |||
*Field will stay as long as skill key is pressed while consume a set MP/DP cost. | |||
*Unable to move while creating the field. | |||
|<!--Changed Features--> | |||
*Create a field that traps enemies within. | |||
*Field will stay for a set duration. | |||
*Enemies will be hitstun initially but the attacks won't flinch after a while. | |||
*You can move after the hitstun phase. | |||
}} | |||
<br> | <br> | ||