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Void Field/ModA: Difference between revisions

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|<!--Original Features-->
|<!--Original Features-->
*Create a field that traps enemies within.
*Create a field that traps enemies within.
*Field will stay as long as skill key is pressed while consume a set MP/DP cost.
*Field will stay as long as the skill key is pressed while consuming MP/DP.
*Unable to move while creating the field.
*Unable to move while channeling.
|<!--Changed Features-->
|<!--Changed Features-->
*Create a field that traps enemies within.
*Create a field that traps enemies within, and leave it on the field for a short time after casting.
*Field will stay for a set duration.
*Enemies in range will be initially flinched, but it will stop after a while, allowing you to move out of the skill's animation.
*Enemies will be hitstun initially but the attacks won't flinch after a while.
*You can move after the hitstun phase.
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