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Void Field/ModA: Difference between revisions

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*Unable to move while channeling.
*Unable to move while channeling.
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*Create a field that traps enemies within, and leave it on the field for a short time after casting.
*Create a field that traps enemies within, and leave it on the map for a short time after casting.
*Enemies in range will be initially flinched, but it will stop after a while, allowing you to move out of the skill's animation.
*Enemies in range will be initially flinched, but it will stop after a while, allowing you to move out of the skill's animation.
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