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Trapping Ranger: Difference between revisions

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| [[File:Combo - Trapping Ranger 1.png|520px]]  
| [[File:Combo - Trapping Ranger 1.png|520px]]  
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After doing the standard {{CZ}}{{CZ}} combo, the third {{CZ}} is changed from a kick to drawing out Erendil and slashing while in Super Armor. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor.
{{CZ}}{{CZ}}{{CIO|X}} is reworked; draw the Erendil and slash while in Super Armor instead of a kick. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor.
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay.
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay.
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing.
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing.
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| [[File:Combo - Trapping Ranger 3.png|520px]]  
| [[File:Combo - Trapping Ranger 3.png|520px]]  
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{{CDRU}}{{CZ}} is reworked to an Erendil thrust instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies.
{{CDRU}}{{CZ}} is reworked; thrust forward with Erendil instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies.
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{{CDRU}} <br>
{{CDRU}} <br>
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| align="center" | {{CU}}{{CZ}}
| align="center" | {{CU}}{{CZ}}
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After advancing into [[Trapping Ranger]], Rena swings her Erendil instead of kicking. Otherwise this command functions very much the same as her base command.
{{CU}}{{CX}} is reworked; swings her Erendil instead of kicking. This command functions very much the same as her base command.
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{{CU}}<br>
{{CU}}<br>
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