Trapping Ranger: Difference between revisions
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| [[File:Combo - Trapping Ranger 1.png|520px]] | | [[File:Combo - Trapping Ranger 1.png|520px]] | ||
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{{CZ}}{{CZ}}{{CIO|X}} is reworked; draw the Erendil and slash while in Super Armor instead of a kick. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor. | |||
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay. | *Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay. | ||
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing. | *The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing. | ||
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| [[File:Combo - Trapping Ranger 3.png|520px]] | | [[File:Combo - Trapping Ranger 3.png|520px]] | ||
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{{CDRU}}{{CZ}} is reworked | {{CDRU}}{{CZ}} is reworked; thrust forward with Erendil instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies. | ||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
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| align="center" | {{CU}}{{CZ}} | | align="center" | {{CU}}{{CZ}} | ||
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{{CU}}{{CX}} is reworked; swings her Erendil instead of kicking. This command functions very much the same as her base command. | |||
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{{CU}}<br> | {{CU}}<br> |