Broom Broom: Difference between revisions

1,175 bytes added ,  21 August 2022
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m (Text replacement - "! colspan=4 | '''[Enhanced]'''" to "! colspan=4 | [Enhanced]")
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:Dunno.png]]
| [[File:RoughChildSkill1.png]]
| {{SkillType|A}}
| {{SkillType|A}} Charge forward in Super Armor, summoning a Bibi Toy that eventually dissipates. Attacked enemies become groggy.
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Laby}}"
|- style="background:{{ColorSel|CharLight|Laby}}"
! Mode !! Damage (Magical) !! MP Usage !! Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | {{se||Groggy}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Laby}}"
! Bibi !! Dash !! Bibi !! Dash
|-  
|-  
! colspan=4 | Normal
! colspan=8 | Normal
|-
|-
| {{PvE}} || - || - || -
| {{PvE}} || -% || -% || rowspan=2 | 13 || rowspan=2 | 1 || rowspan=2 | 1 Second || rowspan=2 | 30 MP || rowspan=2 | 4 seconds
|-
|-
| {{PvP}} || - || - || -
| {{PvP}} || -% || -%
|-  
|-  
! colspan=4 | [Enhanced]
! colspan=8 | [Enhanced]
|-
|-
| {{PvE}} || - || - || -
| {{PvE}} || 322% || 645% || rowspan=2 | 13 || rowspan=2 | 1 || rowspan=2 | 1 Second || rowspan=2 | 30 MP || rowspan=2 | 4 seconds
|-
|-
| {{PvP}} || - || - || -
| {{PvP}} || 104% || 207%
|}
|}
<br>
<br>
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|Laby
|Laby
|Shing Shing
|Shing Shing
|
|Light, Persistent
|effects1=80
|effects2=7
|desc1=MP Usage; {{#expr:0.8*30}} MP
}}
}}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
|dmg=322, 645
|pvp_dmg=104, 207
|hits=13, 1
|avg_hits=5
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Laby}}"
! rowspan=2 | Mode !! colspan=2 | Base
|- style="background:{{ColorSel|CharLight|Laby}}"
! Average !! Max
|-
! {{PvE}}
| {{#var: avg_damage}} || {{#var: total_damage}}
|-
! {{PvP}}
| {{#var: avg_damage_pvp}} || {{#var: total_damage_pvp}}
|}
*Average assumes 5 hits.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The toy will not get stuck at walls, instead it will bounce off and continue moving to the opposite side.
<br>
<br>