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Code: Thunderbolt: Difference between revisions

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__NOTOC__{{Languages|Code: Thunderbolt}}
__NOTOC__{{Languages|Code: Thunderbolt}}
<div style="float: right;">{{#ev:youtube|QlOfeB7Mqw8|400}}</div>
{{#ev:youtube|QlOfeB7Mqw8|400|right}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[File:CT1.png]]<br>[[File:CT2.png]]
| [[File:CT1.png]]<br>[[File:CT2.png]]
| {{SkillType|HA}} Activate [Code: Thunderbolt] to summon [Ferdinand].
| {{SkillType|HA}} Summon Ferdinand (Code: Thunderbolt).
|-
|-
|
|
| '''<font color="FFCC00">Ferdinand</font>'''
| {{color|#FFCC00|Ferdinand|b=1}}
*Follows the caster for a certain duration and attacks nearby enemies.
*Ferdinand will shadow the summoner and incinerate enemies nearby for the duration.
*Fully immune in dungeons and has HP equal to 100% of the caster's in PvP.
*Invincible in Dungeons and has Player's HP in PvP.
*While summoned, uses 'Finisher' if the summon's health reaches 0 or the skill key is pressed again.
*When his HP turns 0, Ferdinand will cast a final attack. He will also be able to trigger a final attack by pressing the skill key again.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Summon Attack (Physical) !! colspan=3 | Ferdinand !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan="2" | Item Usage  
! rowspan=2 | Mode !! rowspan=2 | Summon Damage (Physical) !! colspan=3 | Ferdinand !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan="2" | Item Usage  
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! HP !! Attack/Defense !! Duration
! HP !! Attack/Defense !! Duration
|-
|-
| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 5535% || Unlimited || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[File:ElWater.png|link=El's Essence]] x1
| {{PvE}} || 5535% || Indefinite || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[File:ElWater.png|link=El's Essence]] x1
|-
|-
| '''{{PvP}}''' || 664% || 100% of caster's
| {{PvP}} || 664% || 100% of caster's
|-
|-
| colspan="8" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 6643% || Unlimited || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[File:ElWater.png|link=El's Essence]] x1
| {{PvE}} || 6643% || Indefinite || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[File:ElWater.png|link=El's Essence]] x1
|-
|-
| '''{{PvP}}''' || 797% || 100% of caster's
| {{PvP}} || 797% || 100% of caster's
|}
|}
<br>
<br>


== Ferdinand ==
== Ferdinand ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Finisher !! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Finisher
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit !! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit
|-
|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 2460% || 3075% || 902% || 3173% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
| {{PvE}} || 2460% || 3075% || 902% || 3173% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
|-
|-
| '''{{PvP}}''' || 295% || 369% || 108% || 380%
| {{PvP}} || 295% || 369% || 108% || 380%
|-
|-
| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 2953% || 3690% || 1083% || 3808% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
| {{PvE}} || 2953% || 3690% || 1083% || 3808% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
|-
|-
| '''{{PvP}}''' || 354% || 442% || 129% || 456%
| {{PvP}} || 354% || 442% || 129% || 456%
|}
|}
<br>
<br>


== Total Damage ==
== Total Damage: Ferdinand ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage
|- style="background:{{ColorSel|CharLight|Eve}}"
|dmg=2953
! rowspan=3 | Mode !! colspan=5 | Base
|pvp_dmg=354
|- style="background:{{ColorSel|CharLight|Eve}}"
|prefix=horizontal
! rowspan=2 | Summon Attack !! colspan=4 | Ferdinand
}}
|- style="background:{{ColorSel|CharLight|Eve}}"
 
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Finisher
{{Damage
|dmg=3690
|pvp_dmg=442
|prefix=vertical
}}
 
{{Damage
|dmg=1083
|pvp_dmg=129
|hits=8
|prefix=homing
}}
 
{{Damage
|dmg=3808
|pvp_dmg=456
|hits=5
|prefix=final
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=2 | Mode !! colspan=4 | Base
|-
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:6643}}% || {{formatnum:2953}}% || {{formatnum:3690}}% || {{formatnum:{{#expr: 1083*8}}}}% || {{formatnum:{{#expr: 3808*5}}}}%
| {{#var: horizontal_total_damage}} || {{#var: vertical_total_damage}} || {{#var: homing_total_damage}} || {{#var: final_total_damage}}
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:797}}% || {{formatnum:354}}% || {{formatnum:442}}% || {{formatnum:{{#expr: 129*8}}}}% || {{formatnum:{{#expr: 456*5}}}}%
| {{#var: horizontal_total_damage_pvp}} || {{#var: vertical_total_damage_pvp}} || {{#var: homing_total_damage_pvp}} || {{#var: final_total_damage_pvp}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|CEmTrans4.png; Awakened Will: Code: Empress;
| width="40" | [[File:CEmTrans5.png]]
CEmTrans5.png; Cheat Code: Rule Breaker Locked-Trans2;
| align="center" width="150" | [[Cheat Code: Rule Breaker]] {{Locked Skill|Trans2}}
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The summon is affected by party buffs.
*The summon is affected by party buffs.
*Like any NPC Summon, Ferdinand will automatically teleport to Eve if too far and will attack automatically when a target is in range.
*Like any NPC summon, Ferdinand will automatically teleport to you if he is too far away, and will attack automatically when a target is in range.
*All targets will focus their attacks on Ferdinand instead of Eve. When receiving damage, Ferdinand will not stagger.  
*All targets will focus their attacks on Ferdinand instead of you. When receiving damage, Ferdinand will not stagger.  
**In PvP, Ferdinand will automatically teleport to Eve if Eve takes damage.
**In PvP, Ferdinand will automatically teleport to you when you take damage.
*Similar to other summoning skills, the stats of Ferdinand depends on the user's stats and active buffs when it was summoned.
*Similar to other summoning skills, the stats of Ferdinand depends on the user's stats and active buffs when he was summoned.
*While '''Ferdinand''' is a summon, he is not affected by any summon-related passives as they all explicitly exclude the Hyper Active skills.
*While '''Ferdinand''' is a summon, he is not affected by any summon-related passives as they all explicitly exclude the Hyper Active skills.
**The notable exceptions to this are [[Awakened Will: Code: Empress]]'s MP Recovery effect, in which Ferdinand will still contribute MP every time it hits something, and [[Cheat Code: Rule Breaker]] providing Ferdinand with an aura which boost Hyper Active damage.
**The notable exceptions to this are [[Awakened Will: Code: Empress]]'s MP Recovery effect, in which Ferdinand will still contribute MP every time he hits something, and [[Cheat Code: Rule Breaker]] which provides Ferdinand with an aura that boosts Hyper Active damage.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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