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== Skill Traits == | == Skill Traits == | ||
</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Empowered = Damage increased to {{{2|}}}% | | Empowered = Damage increased to {{{2|120}}}% | ||
| Gigantic = Skill size increased to {{{2|}}}% | | Gigantic = Skill size increased to {{{2|}}}% | ||
| Light ={{#switch:{{{2|}}} | | Light ={{#switch:{{{2|}}} | ||
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| Heavy = Damage increased to 144%<br>Cooldown increased to 120% | | Heavy = Damage increased to 144%<br>Cooldown increased to 120% | ||
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | ||
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | ||
| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | ||
| Critical = {{#switch:{{{2|}}} | | Critical = {{#switch:{{{2|}}} | ||
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| #default = MP Usage increased to {{{2|120}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | | #default = MP Usage increased to {{{2|120}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
}} | }} | ||
| Haste = Cooldown decreased to {{{2|}}}% | | Haste = Cooldown decreased to {{{2|80}}}% | ||
| Regenerating (1) = {{#switch:{{{2|}}} | | Regenerating (1) = {{#switch:{{{2|}}} | ||
| ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage | | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage | ||
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| Persistent2 = Range and duration increased to {{{2|}}}% | | Persistent2 = Range and duration increased to {{{2|}}}% | ||
}}<noinclude> | }}<noinclude> | ||
== Final Enhanced == | == Final Enhanced == | ||
</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} |