Summon Darkness: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Lu/Ciel | |Character=Lu/Ciel | ||
}} | }} | ||
{{#ev:youtube|rYVw9T4ITL0|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:Dreadlord08.png]]<br>[[File:Dreadlord05.png]] | |||
| [[File:Dreadlord08.png]] | |||
| {{SkillType|SA|S}} Summon a demon of darkness to assist in combat. Automatically attacks nearby enemies, but shares some of the damage taken with the user. | | {{SkillType|SA|S}} Summon a demon of darkness to assist in combat. Automatically attacks nearby enemies, but shares some of the damage taken with the user. | ||
|- | |- | ||
| | | | ||
| | | {{color|#FFC000|Dark Control|b=1}} | ||
*HP: | *HP: 100% of caster's (PvP: 35%) | ||
*Blood Contract: Shares a certain amount of damage taken with the user | *Blood Contract: Shares a certain amount of damage taken with the user. | ||
*Immune to skill delay/buff/debuff. | *Immune to skill delay/buff/debuff. | ||
*Pressing the skill key again will unsummon the demon and recover some MP. | *Pressing the skill key again will unsummon the demon and recover some MP. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
! rowspan=2 | Mode !! colspan=3 | {{se|253| | ! rowspan=2 | Mode !! colspan=3 | {{se|253|Darkness}} !! rowspan=2 | MP Recovery<br>(When Unsummoned) !! rowspan=2 | Combination Gauge Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Damage Shared !! HP !! Duration | ! Damage Shared !! HP !! Duration | ||
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| colspan="8" | '''Normal''' | | colspan="8" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || rowspan=2 | 30% || 100% of caster's || rowspan=2 | 30 Seconds || rowspan=2 | 1.95 MP x [Remaining Duration] || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 35% of caster's | ||
|- | |- | ||
| colspan="8" | '''[Enhanced]''' | | colspan="8" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || rowspan=2 | 30% || 150% of caster's || rowspan=2 | 30 Seconds || rowspan=2 | 1.95 MP x [Remaining Duration] || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 55% of caster's | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
! rowspan="3" | Mode !! colspan=6 | {{se|253| | ! rowspan="3" | Mode !! colspan=6 | {{se|253|Darkness}} | ||
|- | |- | ||
! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits | ! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits | ||
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| colspan="7" | '''Normal''' | | colspan="7" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 198% || 113% || 295% || rowspan=2 | 2 || rowspan=2 | 9 || rowspan=2 | 7 ~ 13 | ||
|- | |- | ||
| | | {{PvP}} || 27% || 15% || 41% | ||
|- | |- | ||
| colspan="7" | '''[Enhanced]''' | | colspan="7" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 297% || 169% || 442% || rowspan=2 | 2 || rowspan=2 | 9 || rowspan=2 | 7 ~ 13 | ||
|- | |- | ||
| | | {{PvP}} || 41% || 23% || 61% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Lu/Ciel|Summon Darkness|Killing Blow (1), Reversed|duration=30|duration1=150|mp=200|cd=20}} | ||
<br> | <br> | ||
== Total Damage == | == Total Damage: Darkness == | ||
{{Damage | |||
|dmg=297 | |||
|pvp_dmg=41 | |||
|hits=2 | |||
|prefix=multi | |||
}} | |||
{{Damage | |||
|dmg=169 | |||
|pvp_dmg=23 | |||
|hits=9 | |||
|prefix=terror | |||
}} | |||
{{Damage | |||
|dmg=442 | |||
|pvp_dmg=61 | |||
|hits=7 | |||
|hits_max=13 | |||
|prefix=ground | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
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|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| | | {{#var: multi_total_damage}} || {{#var: terror_total_damage}} || {{#var: ground_range_total_damage}} | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| | | {{#var: multi_total_damage_pvp}} || {{#var: terror_total_damage_pvp}} || {{#var: ground_range_total_damage_pvp}} | ||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable | ||
|DarknessCutter.png; Darkness Cutter; | |||
CatPassive1.png; Remnant of Fear; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The summon is affected by party buffs. | *The summon is affected by party buffs. | ||
* | *Combination Gauge is gained the first time '''Demon Darkness''' lands a successful hit. It can be gained from any given hit in the summon's attacks, such as grazing enemies with the later hits of a '''Ground Strikes''', not just the initial hit of those attacks. | ||
*An invisible hit is triggered when casting this skill, applying the | *An invisible hit is triggered when casting this skill, applying the {{se|247|Creeping Terror||ed}} debuff to enemies nearby. | ||
**Unlike [[Power of Oriax]] | **Unlike [[Power of Oriax]], this skill's casting hit will never trigger [[Creeping Terror|Burst of Terror]]. | ||
*'''Demon Darkness''''s stats are identical to your own, including critical rate, maximize and additional damage. | *'''Demon Darkness''''s stats are identical to your own, including critical rate, maximize and additional damage. | ||
*'''Demon Darkness''''s attacks will not stack | *'''Demon Darkness''''s attacks will not stack {{se|247|Creeping Terror||ed}} nor cause a [[Creeping Terror|Burst of Terror]]. Additionally, none of its attacks will ever count as a back attack. | ||
**The demon will most commonly use '''Multi Strike''', less commonly '''Terror Eruption''', and only sometimes use '''Ground Strikes'''. | **The demon will most commonly use '''Multi Strike''', less commonly '''Terror Eruption''', and only sometimes use '''Ground Strikes'''. | ||
**'''Multi Strike''' and the first hit of '''Ground Strikes''' count as command/active damage for certain dungeon obstacles like the thorns in [[Never-Ending Darkness]], while '''Terror Eruption''' and the rest of the '''Ground Strike''' hits count as skill damage. | **'''Multi Strike''' and the first hit of '''Ground Strikes''' count as command/active damage for certain dungeon obstacles like the thorns in [[Never-Ending Darkness]], while '''Terror Eruption''' and the rest of the '''Ground Strike''' hits count as special active skill damage. | ||
**The demon will always attempt to face in the direction of nearby enemies, even in the middle of an attack animation, to give the highest chance of its attacks actually landing. | |||
*Skill damage increase effects will apply to the summon based on your status when the skill was initially cast. For example, if the skill is in a [[Transcendence|Transcendent Skill Slot]] and the buff is active, or you have [[Power of Oriax]] active, it will gain the damage increase for its entire duration upon use. If you receive similar buffs while the summon is already active, they will not have any effect. | *Skill damage increase effects will apply to the summon based on your status when the skill was initially cast. For example, if the skill is in a [[Transcendence|Transcendent Skill Slot]] and the buff is active, or you have [[Power of Oriax]] active, it will gain the damage increase for its entire duration upon use. If you receive similar buffs while the summon is already active, they will not have any effect. | ||
**Conversely, any Physical Attack increase or Critical Damage increase effects will apply based on your current status, rather than that at the time of casting. Using [[Dead Hands]] while the summon is already active will thus still increase its damage, even though the summon itself cannot receive buffs. | **Conversely, any Physical Attack increase or Critical Damage increase effects will apply based on your current status, rather than that at the time of casting. Using [[Dead Hands]] while the summon is already active will thus still increase its damage, even though the summon itself cannot receive buffs. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table" | ||
|- | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
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| 02/26/2015 || - || colspan=2 align="left" | | | 02/26/2015 || - || colspan=2 align="left" | | ||
*{{buff|Combination Point gain increased from 3 to 4.}} | *{{buff|Combination Point gain increased from 3 to 4.}} | ||
*Fixed so cooldown decrease effect([[Threat of Terror]], [[Seal of Time]]) also works during skill's duration. | *Fixed so cooldown decrease effect ([[Threat of Terror]], [[Seal of Time]]) also works during skill's duration. | ||
|- | |- | ||
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" | | | 09/24/2015 || 03/03/2016 || colspan=2 align="left" | |