Desperado/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Lu/Ciel | |Character=Lu/Ciel | ||
}} | }} | ||
{{#ev:youtube|ViHc-otp1oI|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| {{Force|DemActive8.png}} | | {{Force|DemActive8.png}} | ||
| {{SkillType|SA|S | | {{SkillType|SA|S|M}} Restrain enemies in front at a wider range, then shoot.<br>The more restrained enemies there are, the greater the shooting damage dealt. | ||
|- | |- | ||
| | | | ||
| | | {{color|#FFC000|Demon Plant|b=1}} | ||
*Restrain enemy for 1 second. | *Restrain enemy for 1 second. | ||
|- | |- | ||
| | | | ||
| | | {{color|#FFC000|Shoot|b=1}} | ||
*The more restrained enemies there are, damage | *The more restrained enemies there are, the greater the shooting damage dealt. | ||
|- | |- | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Diangelion]] || 99 || | | [[Diangelion]] || 99 || {{mr|Desperado}} | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan=2 | {{se|315|Bars of Restriction||ed}}<br>Duration !! colspan=2 | Max Hits !! rowspan=2 | | ! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan=2 | {{se|315|Bars of Restriction||ed}}<br>Duration !! colspan=2 | Max Hits !! rowspan=2 | Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Bars of Restriction !! Shoot !! Bars of Restriction !! Shoot | ! Bars of Restriction !! Shoot !! Bars of Restriction !! Shoot | ||
|- | |- | ||
| | | {{PvE}} || 780% || Enemies Restrained x 1245% || rowspan=2 | 1 Second || rowspan=2 | 4 || rowspan=2 | Enemies Restrained x 1 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 251% || Enemies Restrained x 402% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|LuCiel|Desperado|Reversed, Critical|mp=200|cd=16}} | ||
| | |||
| | |||
<br> | <br> | ||
== Total Damage == | ==Extra Information== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable- | === Total Damage === | ||
{{Damage|true|LuCiel | |||
|dmg=780, 1245 | |||
|pvp_dmg=251, 402 | |||
|hits=4, 1 | |||
}} | |||
*Does not account for splash damage, and assumes single target. | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-LuCiel" | |||
|- | |||
! Affected By Action Speed | |||
|- | |- | ||
| {{Check|Y}} | |||
| {{ | |||
| | |||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
|DemPassive6.png; Communication - Absorption; | |||
| | }} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Unlike its regular version, '''[Mod] Desperado''' does not reduce all speeds of the target. However, it has a | *Unlike its regular version, '''[Mod] Desperado''' does not reduce all speeds of the target. However, it has a greater coverage and deals more damage, making it far more useful in dungeons. | ||
*As with the regular version, you fire once per enemy caught inside '''Desperado'''. If an enemy dies before you can fire at it, the shot count will decrease appropriately. | |||
*In PvP, your opponent's summons will count towards this skill's "Enemies Restrained" counter. If both the caster and summon are restrained, the '''Shoot''' damage dealt is essentially quadrupled. | |||
<br> | <br> | ||
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|FR=Desperados |FRName=Desperados | |FR=Desperados |FRName=Desperados | ||
|CN=亡命射击 |CNName=Desperado Shoot | |CN=亡命射击 |CNName=Desperado Shoot | ||
|JP=デスペラード |JPName=Desperado | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Diangelion}} | {{SkillNav - Diangelion}} |