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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"") |
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|Character=Rose | |Character=Rose | ||
}} | }} | ||
{{#ev:youtube|Ixb_Xp5B6Qg|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:Bloodia2.png]]<br>[[File:Bloodia10.png]] | |||
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times. | |||
| [[File:Bloodia2.png]] | |||
| {{SkillType|SA|S}} | |||
|- | |- | ||
| | | | ||
| | | {{color|#FFCC00|Tracking Hawk|b=1}} | ||
*Press the skill key to throw an additional 2 times. | *Press the skill key to throw an additional 2 times. | ||
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | *When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | ||
*Does not return if you are too far from the skill. | *Does not return if you are too far from the skill. | ||
*Additional throws | *Additional throws grant {{se||Super Armor}} effect and immunity against disable type status effects. | ||
|- | |- | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits | ! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits Per Throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3 | ! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3 | ||
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 473% || 508% || 544% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 141% || 152% || 163% | ||
|- | |- | ||
| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 520% || 558% || 598% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 155% || 167% || 179% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=14|cd_enhanced=12}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Rose | ||
| | |dmg=520, 558, 598 | ||
|pvp_dmg=155, 167, 179 | |||
| | |avg_hits=12, 14, 16 | ||
|hits=22, 24, 34 | |||
|heavy=true | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
}} | |||
*'''Average''' assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''. | |||
| | *'''Max''' is unattainable on any given enemy. | ||
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* | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
|Bloodia9.png; Chain Powder; | |||
| | }} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | |||
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. | ||
*The cooldown will not start until the third cast is released. | *The cooldown will not start until the third cast is released. | ||
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== Trivia == | == Trivia == | ||
*The skill is based on DFO's | *The skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk]. | ||
<br> | <br> | ||