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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|onQqT5J0lMc|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force|IDetonation.png}} | | {{Force|IDetonation.png}} | ||
| {{SkillType|SA|T | | {{SkillType|SA|T|M}} Shoot a portal that deals continuous damage forward. | ||
|- | |- | ||
| | | | ||
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|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Centurion]] || 99 || | | [[Centurion]] || 99 || {{mr|Impact Detonation}} | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Cannonball | ! rowspan=2 | Mode !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Cannon Strike ( | ! Cannon Strike (Magical) !! Portal Strike (Magical) !! Cannon Strike !! Portal Strike | ||
|- | |- | ||
| | | {{PvE}} || 151% || 291% || rowspan=2 | 1 || rowspan=2 | {{tt|13|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 1 ~ 3 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 59% || 116% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Impact Detonation|Heavy, Light|cd=9|mp=80|mp2=70}} | ||
| | |||
<br> | <br> | ||
{{ | == Total Damage == | ||
| | {{Damage|true|Chung | ||
| | |dmg=151, 291 | ||
|pvp_dmg=59, 116 | |||
|< | |hits=1, 13 | ||
|heavy=true | |||
|passive1=Modified Warhead | |||
|passive_define2=1.02, 1.02, Mobile Shelling | |||
|combine=1, 2 | |||
|suffix2=<br>With Enhanced Cannonballs | |||
}} | }} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
ConvertedWarhead.png; Modified Warhead; | |||
Reload.png; Reload Mastery; | |||
MAM.png; Mobile Shelling; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | *The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | ||
*The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits. | *The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits at most. | ||
*When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on. | *When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on. | ||
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground. | *'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground. | ||
*Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge. | *Unlike normal '''Impact Detonation''', '''[Mod] Impact Detonation''' does not slow down or pause the opponent's [[Mana Break]] charge. | ||
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool. | *The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool. | ||
*This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Reload|Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation. | *This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Reload|Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation. |