Shadow Ambush: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Noah | |Character=Noah | ||
}} | }} | ||
{{#ev:youtube|k_-XuQ1GS-k|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| | | [[File:SeRSkill09.png]] | ||
| {{SkillType|SA|B}} Hide in the shadow to approach the enemy swiftly and cut them.<br>If you defeat the enemy using the skill, find another enemy nearby to ambush.<br>(Can also be activated midair) | | {{SkillType|SA|B}} Hide in the shadow to approach the enemy swiftly and cut them.<br>If you defeat the enemy using the skill, find another enemy nearby to ambush.<br>(Can also be activated midair) | ||
|- | |- | ||
| | | | ||
| | | {{SkillText|ObsidianDarkness}}<br>The shadow attacks the enemy at the same time. | ||
|- | |- | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Ambush (Physical) !! rowspan=2 | Max Hits !! colspan=2 | | ! rowspan=2 | Mode !! rowspan=2 | Ambush (Physical) !! rowspan=2 | Max Hits !! colspan=2 | {{SkillText|ObsidianDarkness}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Shadow Ambush (Physical) !! Max Hits | ! Shadow Ambush (Physical) !! Max Hits | ||
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| colspan="7" | '''Normal''' | | colspan="7" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 966% || rowspan="2" | 10 || 97% || rowspan="2" | 10 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 277% || 28% | ||
|- | |- | ||
| colspan="7" | '''[Enhanced]''' | | colspan="7" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 1159% || rowspan="2" | 10 || 116% || rowspan="2" | 10 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 331% || 32% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Noah|Shadow Ambush|Heavy, Critical|cd=21|mp=300}} | ||
| | |||
| | |||
| | |||
<br> | <br> | ||
== Total Damage == | ==Extra Information== | ||
{{ | === Total Damage === | ||
{{Columns| | |||
<div> | |||
=== Normal === | |||
{{Damage|true|Noah | |||
|dmg=1159 | |||
|pvp_dmg=331 | |||
|hits=10 | |||
|heavy=true | |||
}} | |||
</div> | |||
<div> | |||
=== [[Obsidian Moon|{{SkillText|ObsidianDarkness}}]] === | |||
{{Damage|true|Noah | |||
|dmg=1159, 116 | |||
|pvp_dmg=331, 32 | |||
|hits=10, 10 | |||
|heavy=true | |||
|passive1=Memory's End | |||
}} | |||
</div> | |||
}} | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | ||
|- | |- | ||
! | ! Affected By Action Speed | ||
|- | |- | ||
| {{Check|N}} | |||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
SeRSkill01.png; Obsidian Moon; | |||
SilentShadowPassive1.png; Memory's End; | |||
SilentShadowTPassive1.png; Awakened Will: Silent Shadow; | |||
SilentShadowTPassive2.png ; White Night Locked-Trans2; | |||
LiberatorPassive2.png; End and Beginning; | |||
}} | |||
<br> | <br> | ||
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*While it will not jump to a new target randomly like similar skills such as [[Flying Kite]] or [[Blazing Dance]], enemies near the target will still take damage as well. | *While it will not jump to a new target randomly like similar skills such as [[Flying Kite]] or [[Blazing Dance]], enemies near the target will still take damage as well. | ||
*The skill cannot be activated at all if no valid target is in range. | *The skill cannot be activated at all if no valid target is in range. | ||
*If the target is located on the edge of a platform, the visuals of the final strike will not be performed and | *If the target is located on the edge of a platform, the visuals of the final strike will not be performed and you will fall immediately after dealing damage. | ||
<br> | <br> | ||
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|Color={{ColorSel|CharLight|Noah}} | |Color={{ColorSel|CharLight|Noah}} | ||
|KR=암흑의 습격 |KRName=Dark Assault | |KR=암흑의 습격 |KRName=Dark Assault | ||
|CN=黑暗袭击 |CNName= | |CN=黑暗袭击 |CNName=Dark Ambush | ||
|BR=Emboscada das Sombras |BRName=Shadow Ambush | |BR=Emboscada das Sombras |BRName=Shadow Ambush | ||
|DE=Schattenüberfall |DEName=Shadow Assault | |DE=Schattenüberfall |DEName=Shadow Assault | ||
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|PL=Napad Cieni |PLName=Ambush of Shadows | |PL=Napad Cieni |PLName=Ambush of Shadows | ||
|UK=Shadow Assault | |UK=Shadow Assault | ||
|JP=暗黒の襲撃 |JPName=Dark Ambush | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Second Revenger}} | {{SkillNav - Second Revenger}} |