Template:SkillText: Difference between revisions
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{{color|#33FFFF|'''Force Field Skill'''}} | {{color|#33FFFF|'''Force Field Skill'''}} | ||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| SweepRolling=Skill reacts to Force Fields ( | | SweepRolling=Skill reacts to Force Fields (Must fire to apply) | ||
| EnergyNeedles=Energy Needle reacts with force fields created by other skills as well. | | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well. | ||
| #default=Skill reacts to Force Fields | | #default=Skill reacts to Force Fields | ||
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{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| FinalStrike= | | FinalStrike= | ||
* | *Affected by Force Field if active (Giant Force Field + Normal Force Field) | ||
* | *Amplification Field (Red Field): Fires giant beam that joins with giant field. | ||
*Spectrum Field (Blue Field) : Multiple beams | *Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit. | ||
*Reactive Field (Green Field) : | *Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field. | ||
*Fusion Field : Generate 4 | *Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle. | ||
| #default= | | #default= | ||
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field) | *Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field) | ||
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| Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | ||
| Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point. | | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point. | ||
| #default=Increases 10% damage per Dynamo Mutation Point. | | Ambulance=Increases shield size by 20% per Dynamo Mutation Point. | ||
| Cure=Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP). | |||
| Suction=Increases duration by 1 second per Dynamo Mutation Point. | |||
| PCA=Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP). | |||
| Anesthesia=Increases Freeze duration by 1 second per Dynamo Mutation Point. | |||
| Immunity=Drone duration increased by 1 second per Dynamo Mutation Point. | |||
| False Diagnosis=Increases debuff duration by 1 second per Dynamo Mutation Point. | |||
| #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point. | |||
}} | }} | ||
}}<br>(Skill can be used without Mutation Points) | }}<br>(Skill can be used without Mutation Points) | ||
| DP Recovery Skill={{#switch:{{{2|}}} | | DP Recovery Skill|DP Recovery={{color|#4488FF|'''DP Recovery Skill'''}}{{#switch:{{{2|}}} | ||
| Pulse Cannon= | | Pulse Cannon= | ||
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | *In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | ||
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 20 DP will be recovered. | ||
| Stasis Field= | | Stasis Field= | ||
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | ||
| #default = | | #default = | ||
*Recover {{{2|}}} DP when the skill is used | *Recover {{{2|60}}} DP when the skill is used | ||
*DP is not recovered while in Dynamo Configuration Mode (Awakening) | *DP is not recovered while in Dynamo Configuration Mode (Awakening) | ||
}} | }} | ||
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{{color|#FFC000|'''Teleport'''}} | {{color|#FFC000|'''Teleport'''}} | ||
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening). | *Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening). | ||
| Over Treatment= | |||
{{color|#00D8FF|Over Treatment|b=1}} | |||
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}. | |||
*Can only be removed with [[Immunity]]. | |||
}}<noinclude> | }}<noinclude> | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Empowered = Damage increased to {{{2|120}}}% | | Empowered = Damage increased to {{{2|120}}}% | ||
| Gigantic = Skill size increased to {{{2|}}}% | | Gigantic = Skill size increased to {{{2|120}}}% | ||
| Light ={{#switch:{{{2|{{{MP|80}}}}}} | | Light ={{#switch:{{{2|{{{MP|80}}}}}} | ||
| ECP = ECP Usage decreased to {{{3|{{{ECP|}}}}}}% | | ECP = ECP Usage decreased to {{{3|{{{ECP|}}}}}}% | ||
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}} | }} | ||
| Heavy = Damage increased to 144%<br>Cooldown increased to 120% | | Heavy = Damage increased to 144%<br>Cooldown increased to 120% | ||
| Useful = Max Hits increased<br>Damage decreased to {{{2|70}}}% | | Useful = Max Hits increased<br>Damage decreased to {{{2|{{{DAMAGE|70}}}}}}% | ||
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | ||
| Reversed = MP Usage decreased to {{{2|{{{MP|}}}}}}%<br>Cooldown increased to {{{3|{{{CD|}}}}}}% | | Reversed = MP Usage decreased to {{{2|{{{MP|}}}}}}%<br>Cooldown increased to {{{3|{{{CD|}}}}}}% | ||
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| SlideDoubleKick = MP recovery for failed hit increased to 75%. | | SlideDoubleKick = MP recovery for failed hit increased to 75%. | ||
| CrazyShot = Last hit no longer launches. | | CrazyShot = Last hit no longer launches. | ||
| StigmaShot = | | StigmaShot = Magical Defense Reduction increased to 20% | ||
| Gungnir = Damage of Magic Spears are increased by 1.2 times. | | Gungnir = Damage of Magic Spears are increased by 1.2 times. | ||
| FreezingArrow = Explosion damage added upon hit. | | FreezingArrow = Explosion damage added upon hit. | ||
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| NeedlesCutting= Homing range increased. | | NeedlesCutting= Homing range increased. | ||
| ElectronicMove= Allows you to move one more time. | | ElectronicMove= Allows you to move one more time. | ||
| Backdoor=Stunned for 1 sec. longer. | |||
| Friday=Increases the amount of code blocks. | | Friday=Increases the amount of code blocks. | ||
| MindPhotograph=Trap projectile increased by 2. | |||
<!-- Chung's True Skills --> | <!-- Chung's True Skills --> | ||
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| EnergyBurst= Spirit Energy Usage is decreased by 1. | | EnergyBurst= Spirit Energy Usage is decreased by 1. | ||
| Repel= Spirit Energy Usage is decreased by 1. | | Repel= Spirit Energy Usage is decreased by 1. | ||
| BindEnergy= | | BindEnergy=Able to attack enemies behind. | ||
| RakshasaInferno=MP Usage is decreased by 30. | | RakshasaInferno=MP Usage is decreased by 30. | ||
*Spirit Energy Usage is decreased by 1. | *Spirit Energy Usage is decreased by 1. | ||
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| DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1. | | DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1. | ||
| QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit. | | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit. | ||
| Ambulance = Dash distance increased by 20%. | |||
| Cure = Instant Recovery recovers Special Resources. | |||
| Detoxication = Field duration increased by 2 seconds. | |||
| False Diagnosis = Physical/Magical Attack Decrease increased by 10%. | |||
<!-- Lu/Ciel's True Skills --> | <!-- Lu/Ciel's True Skills --> | ||
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| Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | ||
}} | }} | ||
| FreeTraining=[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''. | | FreeTraining=<div class="tone-5 border-color" style="padding: 1rem; margin-bottom: 0.8rem; border: 1px solid;">[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</div> | ||
| Combo={{#switch:{{{2|}}} | | Combo={{#switch:{{{2|}}} | ||
| 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br> | | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br> | ||
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| Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects/Burn|Burn]] effect on enemy for one second.<br> | | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects/Burn|Burn]] effect on enemy for one second.<br> | ||
| Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br> | |||
| Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | ||
| Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | ||
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| Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br> | |||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> |